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Behaviorism: Behaviorism is the intellectural foundation of Symbolic Interactionism & the AS-SIB Perspective | ||||
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Intro to Symbolic Interactionism: Symbolic Interactionism is the intellectural foundation of the AS-SIB Perspective | ||||
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The Principles of Symbolic Interactionism | ||||
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Systems Theory: Systems Theory is a parallel theory to socio cybernetics as in the AS-SIB Persepctive | ||||
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Autopoietic Systems | ||||
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Society & Psychic Systems | ||||
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The Assembly, Sociocybernetic, Symbolic-Interactionist/Behaviorist (AS-SIB) Persepctives | ||||
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The Assembly, Sociocybernetic, Symbolic-Interactionist/Behaviorist (AS-SIB) Persepctives & Other Schools of Thought | ||||
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The Assembling Process | ||||
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The Gathering Process | ||||
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Cohesion: During the Gathering Process cohesion is created | ||||
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The Dispersal Process |
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Behaviorism is the psychological school holding that objectively observable organismic behavior constitutes the essential or exclusive scientific basis of psycholigcal data & investigation & stressing the role of the environment as a determinent of human & animal behavior | |||||
Behaviorism explains human behavior entirely as a physiological response to environmental stimuli |
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One of the earliest theorists in behaviorism was Pavlov who trained his dog to salivate at the sound of a bell |
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Pavlov & Bekhterev developed the behavioristic concepts of the conditioned reflex |
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Pavlov's experiments with animals proved that certain reflex actions can become conditioned responses to entirely new stimuli | |||||
EARLY BEHAVIORISM: PAVLOV & WATSON | |||||
Pavlov noticed that a dog's mouth begins to water as a reflex when the animal smells meat | |||||
Pavlov rang a bell each time he was about to give meat to a dog | |||||
Eventually, the dog's mouth began to water when Pavlov merely rang the bell | |||||
The flow of saliva had become a conditioned response to the ringing of the bell | |||||
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As a major branch of psychology, behaviorism developed from research on learning |
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Today behavioral theories continue to emphasize the effects of learning on behavior |
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Behaviorism was introduced in 1913 by the American psychologist John B. Watson, who felt psychologists should study only observable behavior rather than states of consciousness or thought processes |
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Watson's approach to behaviorism was strongly influenced by the research of the Russian physiologist Ivan P. Pavlov during the early 1900's | |||||
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Watson developed behaviorism based on the mechanistic concepts of Democritus, Epicurus, & Hobbes |
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Watson believed changes in behavior result from conditioning, a learning process in which a new response becomes associated with a certain stimulus |
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Watson denied the value of introspection & consciousness as unscientific concepts |
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Watson saw all mental processes as bodily movements, even when those movements could not be observed |
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For Watson, verbal thinking is subvocal speech |
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Watson demonstrated that responses of human beings could be conditioned in a similar manner to the methodology of Pavlov's Dog | |||||
In one study, Watson struck a metal bar loudly each time an infant touched a furry animal | |||||
The sound of a metal bar which was struck as an infant touched an animal scared the child, who in time became frightened by just the sight of the animal | |||||
Watson felt he could produce almost any response in a child if he could control the child's environment | |||||
Watson is an advocate of what today is called Radical Behaviorism that is only concerned w/ observable behavior | |||||
RADICAL BEHAVIORISM: BF SKINNER & OTHERS | |||||
Radical behaviorism focuses only on stimuli & responses & the resulting behavior | |||||
For radical behaviorism, mental processes were an unexamined black box | |||||
During the mid 1900's, the American behavioral psychologist B. F. Skinner became known for his studies of how rewards and punishments can influence behavior | |||||
B.F. Skinner was an important behaviorist of the 1950s until the present who may also be considered a radical behaviorist | |||||
Skinner believed that rewards, or positive reinforcements, cause behavior to be repeated | |||||
Positive reinforcements might include praise, food, or simply a person's satisfaction with his or her own skill | |||||
Punishments discourage the behavior they follow but punishment also encourages people to avoid situations in which they might be punished | |||||
Skinner concluded that positive reinforcement is more effective in teaching new and better behaviors | |||||
Skinner's work led to the development of teaching machines, which are based on positive reinforcement | |||||
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Behaviorists considered all emotions except fear, love, & rage as learned by conditioning, & thus they can be unlearned |
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Behaviorism was very influential in the US btwn the world wars |
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Behaviorists hold that ALL behavior is conditioned by the environment |
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The environment, which includes other people, gives people rewards & punishments, which are the stimulus |
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An operant conditioning schedule of rewards & punishment determines behavior |
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The behavior, that is elicited by a stimulus, is a response |
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In an operant conditioning schedule, |
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- rewards are the supplying of something valuable, or the removing of something unpleasant |
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- punishments are the supplying of something unpleasant, or the removing of something valuable |
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For behaviorism, consciousness is an artifact, meaning that it is not necessary to study it in order to understand behavior |
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In many ways, behaviorism is a 100% socialization theory in that genetics, & will power / consciousness have a minimal role |
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Behaviorists use a learning process called conditioning to change abnormal behavior |
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In this process, behaviorists treat disturbed people by teaching them acceptable behavior patterns and reinforcing desired behavior by rewards and punishments |
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SOCIAL BEHAVIORISM: MEAD & COOLEY | |||||
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Social behaviorism, as developed by Mead, the exchange theorists, network theorists, & rational choice theorist diverges from strict or radical behaviorism in that mental process are seen as important |
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For the social behaviorists, radical behaviorism was too simplistic because it ignored the social context in which a given behavior occurred |
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For the social behaviorists, social theorists need to understand mental process to interpret behavior |
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Actors are not stimulus & response puppets, but dynamic, reactive actors |
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Social behaviorism (as for Mead) is concerned w/ operant conditioning |
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Social behaviorism has a strong influence on |
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Mead | ||||
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Exchange Theory | ||||
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Network Theory | ||||
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Exchange Theory | ||||
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Social behaviorism sees stimuli as reward & punishment schedules from the environment, from other actors, and from the actor themself |
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Social behaviorism examines the relationship btwn behavior and its effect on the environment and the actor's later behavior |
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Social behaviorism examines the learning process by which behavior is modified by its consequences |
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The social & physical environments are affected by an actor's behavior and act back: i.e. give feedback |
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Feedback affects the actor's later behavior |
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Social behaviorism is concerned w/ the history of env feedback or consequences and the nature of present behavior |
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Past consequences of a behavior govern its present state |
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Social rewards have ability to strengthen or reinforce behavior |
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Social costs reduce the likelihood of behavior |
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Most psychologists agree with the behaviorists that environment influences behavior and that they should study chiefly observable actions | |||||
However, many psychologists object to pure behaviorism because they believe that it pays too little attention to such processes as reasoning and personality development |
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INTRO: S - I FOCUSES ON HOW WE CREATE MEANING IN AN INTERACTIVE PROCESS W/ OURSELVES, OTHERS, & SOCIAL STRUCTURES | |||||
Symbolic interactionism is a micro oriented paradigm which holds that:
1. we create meaning in an interactive process w/ ourselves, others, & social structures 2. societal level actions are aggregated by the actions of individuals/groups 3. what people believe to be true, becomes true in its consequences 4. society sends messages, gives rules 5. these messages are imprinted on us (through socialization) from childhood on 6. the content of these impressions is culture 7. social processes / relationships are what construct the individual & society 8. there is a 3 way dynamic among the self, society, & the processes of the construction of the self & society 9. societies interact through symbolic processes w/ themselves & individuals 10. individuals interact through symbolic processes w/ themselves & societies |
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S - I metaphor:
William Shakespeare, As You Like It ( Act
II Scene 7 )
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The symbolic interactionist paradigm is a major micro sociological perspective stressing the importance of messages from others & society, how people understand & interpret these messages & how this process affects people's behavior |
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Societal level actions are aggregated by the actions of individuals or groups | |||||
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FOR S - I, SOCIAL PROCESSES / RELATIONSHIPS ARE WHAT CONSTRUCT THE INDIVIDUAL & SOCIETY |
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Symbolic interactionism is the study of the processes
by which human interaction occurs including the interactions btwn individuals & larger society & how that interaction creates society itself & the individual itself |
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Symbolic interactionism holds that
Society, social interactions, & the self itself, develop / are created through the use of symbols, language, signs & gestures |
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THERE IS A 3 WAY DYNAMIC AMONG THE SELF, SOCIETY, & THE PROCESSES OF THE CONSTRUCTION OF THE SELF & SOCIETY |
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Symbolic interactionist holds that there is a THREE way dynamic which constructs the self & society |
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a. The self (selves) creates social interactions |
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b. Social interactions create society |
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c. Society creates the self |
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Blumer coined the term symbolic interactionism in 1937 |
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SOCIETIES INTERACT THROUGH SYMBOLIC PROCESSES W/ THEMSELVES & INDIVIDUALS | ||||
Societies do
- send messages - give rules - but it is on the individual level that these situations, messages, etc. occur |
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INDIVIDUALS INTERACT THROUGH SYMBOLIC PROCESSES W/ THEMSELVES & SOCIETY | ||||
Individuals also
- send messages - give rules - but most of these messages & rules are largely shaped by & constrained by society |
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Symbolic interactionism developed from social psychology, & still has a strong relationship w/ that field & has inspired a number of other important subfields: dramaturgy, exchange theory, neuro linguistic programming |
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In sociology, most of the ideas of symbolic interactionist are found in the study of socialization |
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- Project: Autopoietic Systems & Social Structure |
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Autopoietic systems have the qualities that they
1. - produce the basic elements of a system, i.e. the system produces itself 2. - are self organizing 3. - produce & organize their own boundaries, distinguishing btwn what is in the system & what is in the environment 4. - are determined by the self organization of the system, & not as functionalism would hold, by the functional necessities of the system 5. - produce & organize their own internal structures 6. - produce their own structures 7. - are self referential 8. - are a closed systems w/ no direct connection btwn itself & the environment, instead dealing w/ representations of the environment |
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1. Autopoietic systems produce the basic elements of a system, i.e. the system produces itself |
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Example: the economic system produces money, & the meaning / value of money is produced / maintained by the system |
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Both money & the economic system emerged together |
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2. Autopoietic systems are self organizing |
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3. Autopoietic systems produce & organize their own boundaries, distinguishing btwn what is in the system & what is in the environment |
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Example: customers are sometimes seen as being part of an business, & sometimes not | |||||
4. Autopoietic systems are determined by the self organization of the system, & not as functionalism would hold, by the functional necessities of the system | |||||
See Also: Functionalism | |||||
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5. Autopoietic systems produce & organize their own internal structures |
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Traditional European philosophy has favored theories in which causality is the dominant explanatory principle: things happen because someone, or by extension something, makes them happen | |||||
Causality has rarely provided adequate accounts of most systems because they consist of many interacting parts | |||||
The behavior of the system as a whole, and often of the individual parts, is an complex aggregation of the interactions of all the parts | |||||
In most systems, no part controls the whole, or can even control another part outside the influence of the rest of the system | |||||
Systems are said to be 'self organizing' and the behavior of aggregates of components is said to be 'emergent' | |||||
Systems may be living organisms, ecosystems, and social or ecosocial systems, all which have no isolated controlling agencies | |||||
There are no control hierarchies among components: no generals, captains, and soldiers | |||||
Self organizing systems are inherently democratic, and Eurocultural philosophies basically are not | |||||
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The environment & other systems may try to limit the scope of autopoietic systems |
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An example of the limiting of autopoietic systems can be seen in the situation that sex & drugs are part of all market systems, but political systems try to exclude them |
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6. Autopoietic systems produce their own structures |
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An example of autopoietic systems producing their own structures is economic systems producing markets, banks, exchanges, etc. |
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7. Autopoietic systems are self referential |
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An example of the self referential quality of autopoietic systems is that economic systems use prices to refer to itself; the legal system has laws about laws; the educational system assesses & educates itself |
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8. Autopoietic systems are a closed systems w/ no direct connection btwn itself & the environment, instead dealing w/ representations of the environment |
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An example of the closed quality of autopoietic systems is that economic system responds to the needs of the people through the demand they have as represented by the money they are willing to offer |
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An example of the closed quality of autopoietic systems is that the IRS deals w/ tax forms, not people |
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Autopoietic systems develop subsystems to indirectly link it to its environment & thus an autopoietic system is affected by its environment |
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An example of the linking quality of autopoietic systems is that Stock Market value may be out of sync or in sync w/ various environmental qualities such as the value of assets, resale price, revenue value, etc. |
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A closed system is distinct from the individual components that appear to be part of it; i.e. a bank is more than its money, more than its customers | |||||
An example of the distinction quality of autopoietic systems is that a bureaucracy is made up of people & deals w/ people in the environment & thus must bring people from the environment into the system as workers, as clients, & so on, differentiating them as workers, mgrs., major clients, etc. |
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This set of theories goes by many names, each has a different nuance/emphasis & combines a number of schools of though |
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From the behaviorist perspective, the AS-SIB perspective sees human behavior as mechanical, & capable as being broke down into a series of small decisions & actions |
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Review the principles of symbolic interactionism |
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The sociocybernetic name given to this perspective by McPhail demonstrates that the theory is trying to draws parallels btwn human decision making & artificial intelligence/computer programming |
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AS-SIB is similar to emergent norm theory |
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For the AS-SIB perspective, the process of developing similar reference signals is similar to emergent norm perspective's creation of a collective definition of the situation |
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For the AS-SIB perspective, the concept of adopting reference signals developed by a 3rd party is similar to individuals conforming to an emergent nor in emergent norm theory |
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For the AS-SIB & the emergent norm perspectives, people behave the same because they have a similar reference signal or define the situation in the same manner |
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For both AS-SIB & the emergent norm perspective, people interdependently develop a common reference signal, i.e. create a common definition of the situation |
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For the AS-SIB perspective & the emergent norm perspective, people w/in a gathering attempt to acquire info to develop a collective or convergent orientation/a common focus of attention |
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For the AS-SIB & the emergent norm perspectives, people express feelings that match the crowd & thus exhibit circular reinforcement |
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An example of the AS-SIB principle of people expressing feeling that match the crowd is seen at Woodstock 99 where of 225,000 attendees, several hundred rioted at the close of the concert |
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With reference to Woodstock 99, traditional studies of collective behavior would focus on the riot while AS-SIB would focus on the 99+ % of the group that did not riot |
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- Project: AS-SIB, Assembly & Dispersal |
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There are 3 stages of any collective action for AS-SIB |
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The first stage of any collective action is the assembly process |
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Assembling instructions must be given for people to take part in any gathering |
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For the AS-SIB Perspective, instructions in the assembly process can be written or verbal | |||||
Instructions can be verbal: "Let's go to the protest" |
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Instructions can be written: "Protest at 2:00 on Saturday" |
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Instructions for assembly can be given in person, by telephone, through the media, the internet, etc. |
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Today, email & websites are linking more people in protest movements thus aiding the assembly process |
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Most assembling instructions arrive informally through friends & acquaintances |
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Most people go to gatherings w/ people they know |
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The more "nudges" we receive from friends, media, etc., the more likely we are to attend an event |
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Access is the variable that determines whether people can get to a collective action |
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Access can be determined by laws regulating assembly |
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Access can be affected by transportation to an action |
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Access can be affected by the location of the action in that easily accessible locations make it easy for potential participants to assemble, but it also means that those opposed to the action may be able to intervene more easily | |||||
For the Rainbow Festival, location is an important factor in that they always choose a remote location such as the mountains outside of Council, ID | |||||
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Distractions or competing demands are the variables that determines the degree of other opportunities available to potential participants | ||||
Students, part time workers, the unemployed, the never employed, "professional protesters," single people all have less distractions than the average, fully employed, married w/ children American |
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The 2nd Stage of any collective action is the gathering |
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During the gathering, crowd behavior is almost never coordinated or unanimous |
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Most gatherings are many small groups of people who know each other & who gather at the same time & place to take part in expected behavior of a large group |
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The attention of the participants is as much on each other as it is on the focus of the event itself |
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Examples of the attention of participants on each other can be seen in a college class or at a protest, but as w/ the emergent norm theory, when attention is more on the other participants, the more uncertain the situation becomes | ||||
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A gathering is a term for a crowd made up of any number of people in the same place at the same time |
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Non face to face collective action such as fads are not examined by AS-SIB |
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Collective behavior for AS-SIB:
- has two or more people - is engaged in one or more behaviors - is judged to be common or concerted - functions on one or more dimension of direction, velocity, tempo, substance |
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AS-SIB's definition of collective behavior does not distinguish btwn collective behavior & typical small group behavior, & this lack of distinction is considered a strength by McPhail, but a weakness by Locher | |||||
For Locher, failing to distinguish btwn collective behavior & small group behavior is a weakness because collective behavior is unique, i.e., different, when compared to typical small group behavior | |||||
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Cybernetic means self governing, as are collective actors for the AS-SIB Perspective |
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People are purposive actors and unless they are constrained, they control their own behavior by means of self instructions toward achievement of their goals |
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Cybernetic theory parallels emergent norm theory in that:
- people have expectations & preferences - these expectations are a reference against which we constantly measure our condition |
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For the AS-SIB Perspective, following the computer model, human behavior is considered an output, our perceptions are considered an input to our desired state or reference signals | |||||
Whenever possible, we behave in ways that allow us to match our preference | |||||
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Reference signals are an individuals' standard for judgment [ values & preferences ] |
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What we expect or desire ( i.e., our reference point ) is what determines our behavior |
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People act to achieve a goal, or meet an expectation, based on their definition of the situation | |||||
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AS-SIB does not use common terms such as goals, expectations, or definition of the situation |
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The concept of self instructions denotes that people follow internal commands to engage in action |
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Following a computer model, it was determined that if people decide to do something, then they tell themself to physically do it |
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People in a group behave differently because they give themselves different self instructions because they have different reference signals | ||||
Thus, people must want the same thing, or agree on a goal, in order to act together | |||||
Tacit agreement in a crowd is created by THREE methods | |||||
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a. People independently create similar reference signals in elementary collective actions | ||||
The independence of signals in elementary collective actions is similar to convergence theory where people w/ similar predispositions are drawn to an event that represents their common predispositions/ interests | |||||
b. People interdependently create similar reference signals, that is to say that they formally or informally "negotiate" a common reference signal | |||||
The independently created reference signal concept is similar to emergent norm theory which holds that norms, goals, etc. are created in uncertain situations | |||||
c. People adopt a reference signal developed by a third party | |||||
In order for people to adopt a reference signal from a third party they must be able to communicate w/ each other | |||||
The adoption of a reference signal developed by a third party is similar to emergent norm theory where people are influenced by others |
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- Project: AS-SIB, Assembly & Dispersal |
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Dispersal is the 3rd & Last Stage of any collective action in the AS-SIB process |
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McPhail demonstrates that most gatherings disperse, i.e. break up, routinely in response to instructions from others, because of competing demands, or by force |
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For the AS-SIB perspective, instructions in the dispersal process can be written or verbal | |||||
A. Instructions for dispersal parallel instructions for assembly except they urge people to disperse |
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Instructions can be verbal: "Let's leave" |
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Instructions can be written: "Protest ends at 2:00" |
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During dispersal, instructions can be general or specific |
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During dispersal, some participants go home while some members will reassemble somewhere else |
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B. Competing demands make people leave because they have other obligations such as jobs, class, etc. |
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Disruption of society by a collective action such as riots, etc. or by some other force of nature, or war, etc. reduces the competing demands & therefore makes dispersal less likely |
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C. Force is used by the agents of social control to disperse collective actions that are determined to be illegal, unruly or dangerous |
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Most crowds break up in an orderly manner, but those that require force are usually dramatic & have a large impact on society |
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During dispersal, participants who have nothing else to do & nowhere to go are much more likely to stay until forced to leave | |||||
While most police do not have much experience at handling large crowds, it is often left to them to disperse an unruly or illegally gathered crowd | |||||
Alternative instructions for dispersal can be given by TWO categories of individuals including those who have: | |||||
a. traveled the farthest to attend the gathering have the most effort invested & therefore are less likely to disperse | |||||
b. no competing demands such as a job are less likely to disperse |
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