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Intro to Work Teams | ||||
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Work Groups & Work Teams | ||||
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Virtual Teams | ||||
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Roles | ||||
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Work Team Roles | ||||
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Norms | ||||
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Workplace, Work Group, & Work Team Norms | ||||
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Cohesion | ||||
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Process Loss | ||||
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Team Commitment | ||||
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Mental Models | ||||
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Team Mental Models | ||||
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Group Performance | ||||
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Group vs Individual Performance on Additive Tasks | ||||
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Brainstorming | ||||
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Groups Problem Solving | ||||
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Decision Making | ||||
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Group Decision Making | ||||
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Work Teams & Group Decision Making | ||||
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Group Polarization | ||||
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Group Think | ||||
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Conformity in in Groups, Organizations, etc. | ||||
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Team Innovation | ||||
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Team KSAOs | ||||
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Group Diversity | ||||
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Autonomous Work Teams | ||||
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Team Building | ||||
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Future Issues in Work Teams |
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COLLECTIONS OF PEOPLE CAN BE CATEGORIZED AS AGGREGATES, IE AN UNFORMED COLLECTION OF PEOPLE, GROUPS, OR TEAMS |
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A work group is a collection or aggregate of two or more people who interact w/ each other & share some interrelated task goals |
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The characteristics of interaction & interrelatedness distinguish a grp from just a collection of people |
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Profs at a college are a work group, students are generally not b/c their actions are generally not interdependent |
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The profs interact to a limited degree on the job, & they do have interrelations on common core course while students do not have to interact to do their course work & each has a goal that is unrelated to the goals of other students |
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A WORK TEAM IS A WORK GRP W/ INTERDEPENDENT, COORDINATED MEMBERS, W/ SPECIFIC ROLES, & COMMON TASK GOALS |
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A work team is a type of work group where:
a. the actions of members must be interdependent b. the actions of members must be coordinated c. each member has a particular, specified role d. there are common task objectives & goals |
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A GROUP CAN DO THEIR WORK W/O OTHER GROUP MEMBERS, BUT TEAMS CANNOT GENERALLY FUNCTION W/O OTHER TEAM MEMBERS |
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In an actual wk team, each person, or set of people w/in the team, has a specific role; their actions are different but coordinated; & there is a common goal of successfully completing the task |
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All teams are grps, but not all grps are teams |
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A grp consists of people who wk together but can do their jobs w/o one another |
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A team is a grp of people who cannot do their jobs, at least not effectively, w/o the other members of the team |
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VIRTUAL TEAMS HAVE THE GREAT ADVANTAGE OF ALLOWING PEOPLE TO 'TEAM UP' FROM AROUND THE WORLD, & THE GREAT DISADVANTAGE OF MORE LIKELY MISCOMMUNICATION |
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Computer & internet supported cooperative work allows people to wk in teams w/o face to face contact |
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Computer & internet teams are virtual teams who may communicate via video conference, telephone, email, instant messaging, web cams, & other technologies |
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Some teams are geographically separated, precluding face to face interaction, whereas others are located in the same place but choose to communicate virtually some of the time |
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Research shows that face to face teams performed more poorly than virtual teams on brainstorming |
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Virtual grps have worse task performance, took more time to complete tasks, & had lower grp member satisfaction |
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All levels of performance are impacted by both the type of tech used as well as the members' mastery & comfort w/ the tech |
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In general the use of richer tech, ie video plus voice, result in better performance than just text alone |
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A major danger of virtual meetings is that decisions made in such a format are more likely to be flawed b/c of miscommunication |
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TEAMS ARE GRPS OF PEOPLE WHO GENERALLY HAVE DIFFERENT WORK ROLES, AS OPPOSED TO A WK GRP WHERE EVERYONE MAY GENERALLY HAVE SIMILAR OR THE SAME WORK ROLES |
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The concept of role implies that not everyone in a grp or team has the same function or purpose |
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Different individuals have different jobs & responsibilities in the grp or team |
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In a hi functioning wk team, each role is clearly defined, & all members know exactly what their roles are |
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FORMAL WK ROLES ARE DEFINED BY JOB KSAOs, WHILE INFORMAL WK ROLES ARE DEFINED BY INFORMAL GRP INTERACTION |
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Formal roles are specified by the team or larger or & are part of the formal job description |
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One important aspect of formal job descriptions are the KSAOs required for the job (knowledge, skills, abilities, & other characteristics) | |||||
There often are organizational documents, such as written job descriptions & job analyses that define formal roles |
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Informal roles form as a result of grp interaction |
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Grps can invent roles that do not exist formally,. or a org's roles can supersede the formal ones |
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Informal roles may encompass social goals such as the informal after work get together organizer, or more task oriented tasks such as informal supervisor making sure tasks are stopped at a good pt at the end of the day |
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Informal roles may supersede a formal role as when one person has the formal title of supervisor but another person is, informally, the actual leader |
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WK GRPS & TMS VARY AS TO WHICH & HOW MANY ROLES ARE SPECIALIZED |
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Some roles may have specialized training & credentials |
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Some roles may be shared or rotated among members over time |
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Grps vary considerably in the extent to which roles are specialized among members |
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NORMS ARE PRESCRIPTIONS SERVING AS COMMON GUIDELINES FOR SOCIAL ACTION |
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Norms are manifested / demonstrated in & by culture through folkways, mores, laws, etc. |
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Norms are shared expectations about behavior, i.e. socially defined rules |
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Folkways are informal, minor norms that usually carry only minor & informal sanctions, or punishments, when they are violated |
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Mores are informal norms, that are very important to people & may be written into law |
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Laws are formal, codified norms which everyone is expected to be aware & which carry specific, legal sanctions |
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Western cultural practices are exported by the media to remote corners
of globe
Paul Harvey: Yet this is not "one world" |
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NORMS ARE SOCIAL RULES WHICH ARE SEEN AS LEGITIMATE & GOOD & B/C THEY ARE INFORMAL, PEOPLE ARE OFTEN NOT AWARE OF WHERE & HOW THEY FUNCTION |
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Human behavior exhibits certain regularities, which are the product of adherence to common expectations or norms & thus human action is 'rule governed' |
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A social norm is not necessarily actual behavior & normative behavior is not simply the most frequently occurring pattern |
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Since norms refer to social expectations about 'correct' or 'proper' behavior, norms imply the presence of legitimacy, consent, prescription, & morality |
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DEVIATION FROM NORMS RESULTS IN SOCIAL SANCTIONS; PEOPLE MAY BE PUNISHED OR REWARDED FOR VIOLATING NORMS |
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While deviation form norms is punished by sanctions, norms are acquired by internalization & socialization |
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Norms are central to theories of soc order since they are the most elemental form of soc order or rules |
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EACH WKPLACE HAS ITS OWN CULTURE & MATCHING NORMS WHICH ARE INFORMAL PRESCRIPTIONS FOR BEHAVIOR THAT OFTEN BOTH COMPLIMENT & CONFLICT W/ THE FORMAL RULES & SOPs OF THE WKPLACE |
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Wk norms are unwritten rules of behavior accepted by members of a wk grp or tm |
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In the wkplace, formal rules can cover everything from style of dress to how hard everyone wks, but they do not cover everything, & that is where informal norms come into effect |
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Wkplace norms exert powerful influences on individual beh b/c many grps strenuously enforce them |
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Violation of norms will bring increasingly stronger pressure to bear
on the violator, including:
- informing the violator of the norm - giving a scolding for violation - punishing either verbally - punishing physically (violence) - ostracization - & more |
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WK GRPS & TMS OFTEN DEVELOP PRODUCTION NORMS THAT SPECIFY HOW MUCH A MEMBER SHOULD PRODUCE |
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Production level norms often include both minimum & maximum amts |
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Production levels must meet the minimum but production can also be restricted on the high end | |||||
Wk grp norms can have more impact on member behavior than supervisors or orgl practices |
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Changing grp norms can be difficult for mgt which must structure changes so that it is in the best interest of the pro to adopt them |
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A grp incentive system can be an effective means of getting grps to adopt high production norms |
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WK GRPS & TMS OFTEN DEVELOP NORMS THAT SPECIFY SOCIALIZING ON & OFF THE JOB, WHETHER CLIQUES ARE IN PLACE OR NOT, & OTHER NORMS REGULATING SOC BEHAVIOR THAT MAY OR MAY NOT IMPACT THE WKPLACE |
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Wkplace norms are an important part of wkplace culture which is perhaps one of the most influential aspects of an org: the ideology of why & how things are done in the wkplace | |||||
While norms about production & other wkplace issues have a direct impact on the job, many norms regulate social behavior in the wkplace, & these too can impact production |
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Norms about how much social interaction there is, & who interacts are about social issues, but they can impact production |
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Norms about the number, size, make up, & influence of wkplace cliques is important b/c these soc orgs can become informal wk grps or tms |
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PROCESS LOSS INCLUDES THE TIME & EFFORT SPENT ON ACTIVITIES NOT DIRECTLY RELATED TO PRODUCTION OF TASK ACCOMPLISHMENT |
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Most time & effort of wk grps is devoted to orgl objectives through the performance of members |
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Some time & effort inevitably is spent on activities that do not directly relate to process, but do so indirectly, while some activities are thought to indirectly related to process, but do not | |||||
Some effort goes into other grp functions that have less to do w/ job performance including time spent in grp maintenance, such as norm enforcement & conflict resolution |
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Grp maintenance can also involve social activities such as meals, conversation, drinks, parties, & more |
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MAINTENANCE INCLUDES THOSE ACTIVITIES NECESSARY TO KEEP THE WKPLACE FUNCTIONING AT ITS PREFERRED RATE, & MAY INCLUDE BOTH SOCIAL & PHYSICAL MAINTENANCE |
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Grps vary on the amt of time they devote to maintenance |
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Maintenance is necessary to prevent process loss | |||||
Some grps have norm violators & interpersonal conflicts that consume time & energy |
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Some grps fun smoothly w/. little friction & few distractions |
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Too much process loss clearly creates inefficiency, but not enough process loss can also cause inefficiency |
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A certain amt of of process loss is necessary & may lead to better future performance by the grp |
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ANOTHER TYPE OF PROCESS LOSS IS SET UP & STAND DOWN TIME | |||||
Set up time includes all those activities that must be done to get a production process or service up & running | |||||
Some set up time must occur each day & often a failure to perform set up tasks hinders production later on | |||||
Set up time can also include that longer period of activity that is necessary to get a new business up & running | |||||
Initial set up for a new business can take months, even years | |||||
At the end of each work period, some time must be taken to end business for the day whether that be securing money & resources, or shutting down complex machinery |
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TEAM COMMITMENT IS THE STRENGTH OF AN INDIVIDUAL'S INVOLVEMENT IN A TEAM, & CONSISTS OF THE ACCEPTANCE OF TEAM GOALS, A WILLINGNESS TO WK HARD FOR THE TEAM, & A DESIRE TO REMAIN ON THE TEAM |
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Commitment may be extended to a many different entities in an org, including teams |
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High team commitment is assoc w/ high performance, low turnover, high satisfaction, & significant innovation |
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Team commitment is related to cowkr & supervisor satisfaction, as well as orgl commitment |
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Team commitment is related to general job satisfaction & team satisfaction |
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TEAM COMMITMENT IS NECESSARY FOR & CAN BE INCREASED AS A RESULT OF TASK INTERDEPENDENCE |
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Task interdependence is the extent to which tasks require sharing of resources of wking together |
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Task interdependence is an important element in distinguishing grps from teams |
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Grps consist of people who may or may not be interdependent, but merely wk in proximity to one another, whereas teams are interdependent |
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Task interdependence can enhance job satisfaction, team satisfaction, & team commitment b/c the demand of wking closely leads to camaraderie & good interpersonal relationships |
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TEAM COMMITMENT IS BROADER THAN COHESIVENESS |
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Team commitment usually implies a resilient dedication to achieving tm objectives as well as the welfare of the tm |
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Commitment involves acceptance of team goals & willingness to wk hard for the team, while cohesiveness is only the attraction of individuals to the grp |
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All committed teams are cohesive, but all cohesive teams are not committed |
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A TEAM MENTAL MODEL IS THE SHARED UNDERSTANDING AMONG MEMBERS OF THE TASK, TEAM, EQUIPMENT, & SITUATION |
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When people wk in a team, they have some common conception of what they are to do together |
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Mental models are complex & can be divided into those concerned w/ task work & those concerned w/ teamwork |
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A task work mental model is concerned w/ the nature of the job that needs to be done |
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Mental models do not have to be identical, just compatible |
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The teamwork model is a the shared conception of the team & how its members are to work together |
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A shared mental model of tmwk facilitates team performance b/c members know how to coordinate efforts |
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An effective team must have a sufficiently shared team mental model |
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Teams w/ an inadequate mental model will fail to coordinate, will be inefficient, & will be likely to make errors |
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Conflicts can arise out of misunderstandings or b/c members get frustrated w/ others b/c each expects the other to do tasks that are not getting done |
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The team mental model's quality, esp accuracy & similarity, relates to performance |
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THE EFFECTIVENESS OF GROUP PERFORMANCE IS DEPENDENT ON MANY FACTORS, ESP THE NATURE OF THE TASK & THE CHARACTERS OF THE ACTORS INVOLVED |
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Grp performance is often superior to a collection of individual performances |
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Grp performance is estb as people inspire one another to be better than they would have been alone |
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For many tasks, the coordinated efforts of 2 or more people are necessary b/c a single individual could not accomplish them alone |
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For many tasks, grps are not necessarily better than collections of individuals |
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Process loss is one reason collections may be better than teams |
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Individuals may distract & keep one another from concentrating on the task |
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ADDITIVE TASKS ARE DIVISIBLE; CAN BE BROKEN INTO SUBTASKS SO THAT EACH MEMBER CAN CONTRIBUTE MEANINGFULLY TO THE GRP'S OUTCOME |
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Additive tasks refer to group work where each additional group member can add something to the output | |||||
Disjunctive tasks are those that only need one grp member to be capable of achieving the task | |||||
Conjunctive tasks are those where each group member has to contribute | |||||
If a conjunctive task is successfully completed, generally there is more group learning, but the requirement for full participation increases the chances of grp failure | |||||
Discretionary tasks are so called b/c grp members have discretion in how they combine their efforts | |||||
Additive tasks have output that is countable & the total output is the sum of the individual grp member outputs |
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The effects of grp process on additive task perf can be seen by comparing output of an interacting grp w/ a nominal grp, individuals who do not interact |
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A nominal grp is a number of individuals who do not interact |
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Research over several decades has shown that on additive tasks the output of the nominal grp is consistently higher than the output of the interacting grp |
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SOCIAL LOAFING IS A REDUCTION IN INDIVIDUAL EFFORT B/C OF THE PRESENCE OF OTHERS & IS MOST LIKELY WHEN MEMBERS FEEL LESS LIKELY TO BE IDENTIFIED, OR WHEN OUTPUT IS ASSESSED |
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One explanation for superior nominal grp perf is process loss |
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Process loss is seen when members interfere w/ each other's task perf or may spend time on grp maintenance rather than task perf |
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One explanation for superior nominal grp perf is social loafing |
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Social loafing occurs when people do not put forth as much effort in a grp as they would if they were working alone |
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W/ social loading, the larger the grp, the less effort each person exerts |
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The social loading effect can be diminished if individual output is being assessed, or if individual productivity is visible to others |
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The social loafing effect is more predominant in individualistic cultures such as Australia, Canada, the UK, & the US |
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The social loafing effect is nearly non existent in collectivist nations w/ an emphasis on the grp & society, such as China |
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BRAINSTORMING IS A TECHNIQUE, INDIVIDUAL OR GRP, WHERE THE AIM IS TO GENERATE IDEAS W/O BEING CRITICAL OR JUDGMENTAL IN ANY WAY |
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Brainstorming is a group or individual creativity technique by which efforts are made to find a conclusion for a specific problem by gathering a list of ideas spontaneously contributed by its member(s) |
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Brainstorming is a grp or individual problem solving technique that involves the spontaneous contribution of ideas from all members of the grp |
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Brainstorming is the mulling over of ideas by one or more individuals in an attempt to devise or find a solution to a problem | |||||
GRP DYNAMICS MAY ENHANCE OR INHIBIT BRAINSTORMING / IDEA GENERATION | |||||
Brainstormed ideas will be evaluated & modified after the idea generating phase is complete |
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Grps may be superior to individuals in generating ideas or solutions to problems (Osborn, 1957) |
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Galupe, et all, 1991, failed to find that the perf of grps is superior to that of nominal grps |
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In generating ideas, some grp members may inhibit one another & there is always the possibility of process loss |
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A grp often does not spend as much time as an individual in generating ideas |
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Individuals may be reluctant to share ideas in the grp b/c of shyness or social anxiety |
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A single person might be more confident & secure in generating ideas |
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IN an active grp, members may spend most of their time listening to others rather than generating options |
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INTERNET BASED BRAINSTORMING HAS ADVANTAGES & DISADVANTAGES COMPARED TO FACE TO FACE INTERACTION |
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Some research on internet based brainstorming has shown enhanced perf of idea generation tasks |
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W/ internet based brainstorming, the enhanced perf is more a function of social distance than anonymity |
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Part of the advantage of internet based brainstorming is that people do not have to wait to enter their response, suggesting that process loss in face to face interaction is significant | |||||
Internet based brainstorming may dissipate the grp excitement created by an idea b/c excitement is partially a function of body language | |||||
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WHEN USING THE BRAINSTORMING TECHNIQUE, IT IS IMPORTANT TO ENHANCE THE EFFECTS OF GRP DYNAMICS | ||||
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Paulus (2000) argues that grp members do inspire one another, but members may also 'get in the way' of others in both process loss, ie who talks, when they talk, & how much they talk, as well as silencing b/c os social anxiety, as well as over talking .b/c of dominant & / or insecure personalities | ||||
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Paulus suggests that members 1st get together to discuss ideas, & then wk alone to generate specific options | ||||
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Osborn noted that 2 principles contribute to 'ideative efficacy,' including deferring judgment & reaching for quantity | ||||
Any brainstorming technique should:
- reduce social inhibitions among grp members - stimulate idea generation - increase overall creativity of the grp - encourage participation by everyone, w/ no self censoring (ALL ideas are 'put on the table') |
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Osborn estb general rules of brainstorming including: focus on quantity, w/hold criticism, welcome unusual ideas, & combine & improve ideas | |||||
1. A focus on quantity means of the grp should strive to enhance divergent production, aiming to facilitate problem solving through the maxim that quantity breeds quality | |||||
There is the assumption that the greater the number of ideas generated, the greater the chance of producing a radical & effective idea | |||||
2. A focus on w/holding criticism means that participants should focus on extending or adding to ideas, reserving criticism for a later 'critical stage' of the process | |||||
By suspending judgment, participants will feel free to generate unusual ideas | |||||
3. A focus on welcoming unusual ideas is important in order to get a good & long list of ideas | |||||
Ideas can be generated by looking from new perspectives & suspending assumptions in the hope that these new ways of thinking may provide better ideas | |||||
4. A focus on combining & improving ideas to form a single better good idea is suggested by the slogan '1+1>2' | |||||
A focus on combining & improving ideas is believed to stimulate the building of ideas by a process of association |
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PROBLEM SOLVING IS OFTEN BETTER ACCOMPLISHED BY A GROUP; GROUP PERFORMANCE IS OFTEN SUPERIOR TO ITS INDIVIDUAL, BEST MEMBERS |
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Problem solving is not the same as decision mking; problem solving involves finding the solution to a given situation, such as solving a puzzle |
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For additive tasks & brainstorming, nominal grps may do better than interacting grps, grps can outperform individuals on some tasks, under certain conditions of organization |
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There are tasks, that when structured correctly, can be done better when people interact |
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For some problems there can be a correct answer while for others, a variety of solutions could be reasonable |
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Performance is assessed as the time to find the right answer in the case of one corrected answer, or a suitable answer or the quality of the answer for the case of a range of available solutions |
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Studies of problem solving have often found that grps perform as well as or better than their best members, suggesting that problem solving is well suited for grp completion |
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GROUP DECISION MAKING IS SUPERIOR UNDER SOME CONDITIONS WHILE INDIVIDUAL DECISION MAKING IS SUPERIOR UNDER OTHER CONDITIONS |
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Both situational factors, ie the nature of the problem, & the make up of the group determine whether grp or individual dec mking is superior |
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Group dec mking is superior when:
- the tasks involve generating many ideas - the tasks involve generating many unique ideas - recalling info accurately is important - estimating & evaluating ambiguous or uncertain situations - jobs are relatively interdependent |
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Individual dec mking is superior when:
- the problem involves thinking out problems - there is a long chain of decisions to be made - there is implementation of predesigned plans, rules or instructions - jobs are relatively independent |
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Work grps confront different types of tasks & experience varying degrees of member interdependency for different problems |
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Effective grps use both individual & group decision mking |
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Inappropriate use of grp dec mking wastes human & physical resources, causes members to be bored or alienated because they could be engaged in other pursuits, & motivation is reduced because actors believe time is being wasted |
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Inappropriate use of individual dec mking results in poor coordination, lower quality & creativity, greater errors, & the alienating feeling of being shut out of the dec mking process |
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WHILE IN TODAY'S MAJOR ORGS, DEC ARE OFTEN MADE BY GRPS, WORK TEAM DEC MKING IS LESS COMMON, THOUGH IT IS BECOMING MORE COMMON AS PRODUCTS & SERVICES, & THE PRODUCTION OF THOSE PRODUCTS & SERVICES BECOMES MORE COMPLEX & REQUIRES ON THE SPOT DEC MKING |
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Groups in orgs frequently make decisions ranging from the unimportant, eg the color of new signage, to those that impact the org & the community, eg opening a new plant |
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In the typical org, grp decisions are made by mid mgt & upper mgt teams, but in some orgs, lower level teams, ie work teams also make decisions |
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Orgs differ tremendously to the extent to which major dec are made by individual mgrs, ie the autocratic approach, or by grps, ie the democratic approach |
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Most orgs are more autocratic & less democratic in their grp dec mking, & even fewer have work team dec mking |
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A hybrid of the grp dec process is where the dec maker consults a grp or committee, but has the authority to make the dec on their own | |||||
Any sizable org usually has it's 'inner circle' of people involved in dec at each level |
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A work team dec mking grp may have its own 'inner circle' in the case where only some of the members of the wk team participate in the dec |
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A wk tm may have an inner grp even if all members of the wk tm participate in the dec b/c some of the member hold more authority in the grp & other members respect & follow their lead |
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EVALUATION OF GRP DEC IS DONE BY OTHER GRPS OR BY MKT CRITERIA |
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Evaluating the qual of a decision is not easy or straightforward |
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Objective eval may not be possible at all or may be possible only years after the decision is made, eg after a product goes to mkt, or after a change in design of a product is manufactured |
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Eval of the quality of a decision is often accomplished first by the team itself, then depending on the level of the team, by the team or teams above it in the orgl hierarchy |
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Upper mgt grp decisions are eval by other upper mgt tms, by the board of directors, or even by the mkt, ie whether a product or service is successful |
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Mid mgt grp decisions are eval by upper mgt |
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Wk tm dec are evaluated by md mgt & possibly by upper mgt | |||||
SUBJECTIVE CRITERIA ARE SOMETIMES THE ONLY CRITERIA AVAILABLE TO EVAL A DEC | |||||
Even if obj criteria are available to eval an grp dec, a range of obj criteria may be available including sales, mkt share, mkt leadership, return on investment, & more | |||||
If obj criteria are not available to eval an grp dec, the eval may be almost completely 'in the eye of the beholder' in that a layoff might be a good decision for profits, but bad or the wkrs or the community | |||||
GRP POLARIZATION & GRP THINK ARE COMMON PROBLEMS IN ALL GRP DEC MKING INCLUDING WK TEAMS | |||||
Wk tm dec, & indeed all grp dec are often framed by grp polarization which may occur when the grp takes more risks or is more conservative in their decision than individuals | |||||
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See also: Group Polarization | ||||
Wk tms & any grp may sometimes make inappropriate dec even though most of the grp members know the decision is a poor one, ie fall prey to group think | |||||
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See also: Group Think |
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TEAM INNOVATION IS THE INTRODUCTION OR CREATION OF NEW IDEAS, PROCEDURES, TECHNOLOGY, OR PRODUCTS INTO A TEAM |
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Innovation is not the same as creativity in that team members don't necessarily invent the innovations that they adopt | |||||
Innovation is the process of introducing changes regardless of whether they were invent or borrowed | |||||
TEAMS INNOVATE OUT OF NECESSITY FROM FACTORS THAT ARE BOTH INTERNAL, IE ORGL & WORKLOAD, & EXTERNAL, IE THE ENV | |||||
B/c orgs today find themselves in a rapidly changing & competitive world that requires them to adapt & change, innovation is a must |
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Much of orgl change & innovation occurs at the level of wk teams that implement new innovations |
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Hi tech companies face a turbulent & challenging envs that produce products in rapidly advancing fields |
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Extreme competition require constant innovation for orgs to maintain their mkt share & survive |
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Teams also innovate b/c of orgl constraints that require innovation to overcome obstacles & heavy wkloads that require new ways to get work done |
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TEAMS VARY IN THEIR ORIENTATION TO INNOVATION, IN THAT: SOME ENTHUSIASTICALLY EMBRACE IT; SOME AS THE NORMAL COURSE OF OPERATIONS; SOME COME TO IT AS A LAST RESORT |
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Effective teams take time to critically discuss how they do things & how to do them better |
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Effective teams share differences of opinion that can produce conflicts about tasks |
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A moderate level of conflict w/in teams around innovation is optimal in facilitating innovation in teams |
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Teams seeking to optimize effectiveness & innovation often focus on both developing & utilizing the team's KSAOs, ie it's member's knowledge, skills, abilities, & other characteristics |
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See Also: Team KSAOs | ||||
ASSEMBLING AN INNOVATIVE & EFFECTIVE TEAM IS THE RESPONSIBILITY OF BOTH TEAM LEADERS & MEMBERS |
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In work teams both leaders & members are accountable to assemble teams & lead them to optimal performance outcomes |
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An effective team recognizes the importance of embracing differences in people & knows how to connect the dots amongst those differences to get the best outcomes from the team |
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Most innovations are created through networks, grps of people wking in concert | |||||
Innovation requires a certain type of person: they are passionate explorers in pursuit of endless possibilities | |||||
These explorers are courageous enough to take that leap of faith & follow it through all the way to the end | |||||
The best teams know that innovation must come from multiple sources, both internally & externally | |||||
When people & their different pts of view & experiences converge, they create the types of innovations that individuals could not have done or found alone | |||||
TEAMS CAN FOSTER INNOVATION BY BUILDING TRUST, COLLABORATION, COMMUNICATION, CHANGE, & COURSE CORRECTION | |||||
The 5 immediate things teams can do to foster an env of innovation & initiative include: | |||||
1. Trust yourself enough to trust others | |||||
Members of the team must become more transparent than ever before, & as such, each member of the team must trust themselves enough to trust each other | |||||
2. Collaborate & discover | |||||
Collaboration is not just about wking closely together, but also about taking leaps of faith together to discover new ways of thinking & create greater outcomes | |||||
A team can never know which idea will take shape into the new innovation that creates impact & influence | |||||
3. Communicate to learn | |||||
Strong communication helps teams find their rhythm & find the things they are looking for to build trust & collaboration | |||||
The manner in which a team communicates sets the tone & propels thinking in a variety of directions that leads to new innovations | |||||
4. Be a courageous change agent | |||||
Innovative & effective team member think critically & see through a lens of continuous improvement | |||||
Accepting the role of a change agent means taking on an entrepreneurial attitude, embracing risk as the new normal, beginning to see opportunity in everything, & making innovation second nature | |||||
5. Course Correct to Perfect | |||||
To course correct, every team must ask themselves the following three questions: 1) What must we keep doing?, 2) What must we stop doing?, and 3) What must we start doing? |
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TEAMS SHOULD HAVE KSAOs THAT RELATE BOTH TO ORGL GOALS & TO TEAM PERFORMANCE |
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An effective team should have special team KSAOs that determine whether a person is a good team member |
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Teams KSAOs should be directly tied to team performance |
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For some KSAOs, prediction of individual job performance also predicts team performance |
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One KSAO that demonstrates individual & team performance is cognitive ability in a team, computed by averaging team member scores |
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TEAM ONLY KSAOs INCLUDE TEAMWORK, SOCIAL SKILLS, EMPATHY, & A COLLECTIVIST PERSONALITY |
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Several team KSAOs have been identified that related only to team performance, including: |
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1. being a good team member requires knowledge of teamwork, ie how individuals can effectively work together & how good wking relationships w/ others can be developed |
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2. having good social skills of communication & influence |
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3. being empathetic, ie understanding & caring for others on the team | |||||
4. having personality characteristics that are suited to teamwork, ie values that are more collectivist as opposed to individualist values |
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A TEAM SHOULD DEVELOP A DIVERSE SET OF TASK ORIENTED KSAOs & SHARE A SET OF TEAM KSAOs |
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Individual member must still possess the requisite task related KSAOs for the position they occupy, but a greater emphasis should be placed on team related KSAOs & team synergy |
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Any KSAO analysis of the team should include both traditional individual levels KSAOs as well as team level KSAOs |
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It may be important for someone in the team to possess a certain KSAO for the team to be successful, in fact team members may each have a set of individual KSAOs & not be required to successfully perform each of the team roles |
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A team should estb a shared mental model & a sufficient understanding of other team members jobs & KSAOs | |||||
An understanding & respect for other members KSAOs builds team synergy & espirit de corp | |||||
Cross training in other team members' roles may be a way to build appreciation of the importance of coordinating behaviors | |||||
Given the nature of work flow btwn members in a team, attn should focus on the exchanges btwn members, where in a a team, they occur more frequently, & often must be coordinated in multiple directions | |||||
TEAMS SHOULD LEARN TO TAKE ON LEADERSHIP KSAOs, IE KSAOs THAT ARE USUALLY PERFORMED BY THE LEADER | |||||
Motivation & incentive & reward programs should clearly focus on team level process & outcomes by providing team level feedback & incentives | |||||
Self directed or autonomous work grp designs are most appropriate for teams operating in these settings | |||||
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Team leadership should focus on enabling the self mgt functions w/in the team |
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Team task arrangement often means greater diffusion of responsibility for team members, requiring that member share in problem diagnosis, solution generation, & planning of solution implementation, activities that, in traditional grps, are often responsibility of only the leader |
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DIVERSITY IN THE WKPLACE IS INCREASING & CAN BE USED TO INCREASE EFFECTIVENESS & INNOVATION |
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Demographic shifts have resulted in increasing numbers of minorities & women in the wkplace |
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Coupled w/ the greater reliance on teamwork, grp diversity has become an important issue for orgs |
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Diversity can be divided into cognitive & demographic categories |
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Cognitive diversity concerns knowledge, skills, & values |
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Demographic diversity consists of more visible attributes, such as age, gender, race, ethnicity, & more |
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DIVERSITY CAN HAVE BOTH POSITIVE & NEGATIVE EFFECTS |
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Diversity can have different effects depending on the task |
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Cognitive diversity is likely to be helpful for team innovation, but demographic diversity is not |
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Demographic diversity is helpful when there is a need to get the perspectives of a diverse population of potential clients or customers |
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ORG CONTEXT IMPACTS THE EFFECTS OF DIVERSITY |
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Diverse grps were the best performers when the job required coordinating w/ teammates, & were the worst performers when the job could be done independently |
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Teams w/ grp goals were more satisfied if they were diverse, & members of teams w/ individual goals were more satisfied if they were not diverse | |||||
DIversity can have negative effects when people have no stake in getting along w/ one another either b/c their jobs are independent or their goals are not linked | |||||
When there is a necessity to work well w/ others, not only does the negative aspect of diversity disappear, but there can be significant advantages in both performance & satisfaction |
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AUTONOMOUS WK TMS HAVE 2 OR MORE INDIVIDUALS WHO INTERACT & SHARE COMMON TASK GOALS ON INTERDEPENDENT TASKS & INDIVIDUAL TASK RELATED GOALS, & WHERE THEY HAVE THE AUTONOMY TO DECIDE HOW TO DO THE TASK(S) |
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An autonomous work team is a group encouraged to manage its own work & wking practices | |||||
The concept of an autonomous work team was developed by Eric Trist at the Tavistock Institute in London, England after the end of World War II | |||||
AWTs decide for themself how the work should be carried out, & distributed among members | |||||
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Most orgs have a network of interrelated wk grps |
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For orgs w/ AWTs to function effectively, individuals must coordinate their efforts w/in their own grps, & grps must coordinate their efforts w/ one another |
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Autonomous wk teams (AWT) are one alternative to the traditional org that can function to coordinate w/in & across grps |
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AWTs REQUIRE LESS RESOURCES FOR SUPERVISION THAN THE TRADITIONAL ORG |
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In the traditional factory, assembly is broken down into many small operations & for a large factory there can be hundreds or thousands of ops, each done by a separate wkr |
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In the traditional org, b/c assembling a product required the coordination of a large number of people, many resources must be devoted to supervision |
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The autonomous wk team is an alternative sys whereby an entire product is assembled by a small team of wkrs |
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A factory which is organized around AWTs is comprised of many wk teams, each assembling an entire product |
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B/c assembly of a product involves only the coordination of team members, relatively few resources are necessary for supervision |
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Teams are relied on to manage themselves, requiring far fewer supervisors |
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AWTs SHARE MANY COMMON CHARACTERISTICS SUCH AS JOB ROTATION, PURCHASING, PERFORMING INSPECTIONS, FEW SUPERVISORS, CONDUCTING HIRING & FIRING, & MGT TASKS |
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Many autonomous wk tms (AWTs) have the characteristic of:
1. wkrs frequently rotating jobs 2. after about 18 mos, most wkrs knowing the entire production process 3. grps designing & purchasing their own tools 4. grp members going on service calls to do warranty repairs 5. quality control inspection being done by grp members 6. few supervisors 7. grp members participating in hiring & firing 8. supervisors serving as coaches, providing counseling & training 9. weekly grp meetings & monthly meetings 10. wkrs advisory grps who reported to mgt Hackman & Oldham, 1980
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In most AWTs each member of the team learns each operation so that after about 18 mos on the job every wkr can handle every operation |
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The team is responsible for the quality of the finished product which it tests before sending it out | |||||
There are few supervisors & their major function is to offer advice & training to team members | |||||
The approach is participative w/ frequent staff meetings & an advisory committee made up of members from different teams | |||||
WHEN COMPARED TO TRAD ORGS, AWTs HAVE HIGH JOB SATISFACTION, COMPARABLE JOB PERFORMANCE, & HIGHER OVERALL EFFICIENCY B/C LESS RESOURCES ARE SPENT ON SUPERVISION | |||||
Autonomous wk tms (AWTs) can benefit wkrs & orgs; job satisfaction is higher than w/ traditional approaches | |||||
Job performance has been found to be the same; however, the decreased need for supervisory personnel can result in overall greater efficiency | |||||
AWT create a better orgl envl where innovation is more likely | |||||
AWT are not suitable for all situations since they are best suited to task that require a high level of interdependent effort among members to complete tasks |
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AS TECH & WKPLACE SYSTEMS BECOME MORE COMPLEX, WK TMS WILL HAVE TO PROGRESS TO ADDRESS THESE ISSUES |
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One facet of complex tech in the wkplace is the necessity for coordinated tm efforts among wkrs |
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Very often several people are required to operate complicated equipment & tech |
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When teamwork breaks down, the consequences can be serious |
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The challenge in the future is to find ways to improve the functioning of tms in the face of the increasing complexity of technology & wkplace systems |
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TEAMS WILL NEED TO DEVELOP MORE ABILITY, INITIATIVE, SKILLS, MOTIVATION, & HIRING PROCEDURES |
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The autonomous wk tm is becoming an increasingly popular way of organizing mfr orgs |
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Part of the motivation for autonomous wk tms is their efficiency since they allow the elimination of supervisory personnel |
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As factory jobs become more complex, they will require a higher level of ability & initiative |
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People w/ both more task & team skills & motivation will have to be either hired or developed on the job |
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Tms will have to become more involved in the hiring process & need to develop selection procedures to find the best people, training to enhance their skills, & systems to increase motivation |
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TEAM BLDING TECHNIQUES WILL NEED TO BE DEVELOPED FOR ALL THE TYPES OF TEAMS & TO ENHANCE COGNITIVE & DEMOGRAPHIC DIVERSITY |
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Tm blding techniques will need to be developed for the many, many different kinds of tms out there from sales, to mfr, to special ops in the military, to operation of complex power plants |
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Tms need to develop interventions that maximized the benefits & minimize the drawbacks of increased diversity | |||||
W/ cognitive diversity, tms needs to develop strategies to utilize talent w/in an org; ie effective ways to decide the skill mix that will make the tm effective for a particular task | |||||
For demographic diversity, tms need to develop strategies to train supervisors, or tm members participating in supervision, to effectively manage diverse tms |
The End
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