Internal
Links

Top

Review Notes on   CO 13:  Work Teams
External
Links
Link
Intro to Work Teams   
Link
Work Groups & Work Teams   
Link
         Virtual Teams   
 Link
         Roles   
Link
                  Work Team Roles   
Link
         Norms   
Link
                  Workplace, Work Group, & Work Team Norms   
Link
         Cohesion   
Link
         Process Loss   
Link
         Team Commitment   
Link
         Mental Models   
Link
                  Team Mental Models   
Link
         Group Performance   
Link
         Group vs Individual Performance on Additive Tasks   
Link
         Brainstorming   
Link
         Groups Problem Solving   
Link
         Decision Making   
Link
                  Group Decision Making   
Link
                  Work Teams & Group Decision Making   
Link
         Group Polarization   
Link
         Group Think   
 Link
         Conformity in in Groups, Organizations, etc.  
Link
         Team Innovation   
Link
         Team KSAOs   
Link
         Group Diversity   
Link
Autonomous Work Teams   
Link
Team Building   
Link
Future Issues in Work Teams   

 
Internal
Links

Top

 Outline on an  Introduction to Work Teams
External
Links
  MOST WORK TODAY IS DONE BY WK GRPS & WK TEAMS WHO VARY IN THEIR LEVEL OF COORDINATION ON THEIR TASKS 
 
  Much of the wk done today in orgs is performed by wk grps or wk tms 
 
  Wk grps are collections of individual who interact at wk & share interrelated task goals 
 
  Wk tms are a type of wk grp, but the tasks of individual members are coordinated & interrelated, the tm members have different roles, & the tm has a common obj or task goal 
 
  NEXT TO ASSEMBLY LINE PRODUCTION, TEAMS ARE THE MOST COMMON FORM OF WORK ORGANIZATION   
  Teams can be found in factories, hospitals, schools, stores, the military, & many other places 
 
  Any job that requires the coordinated actions of more than one person can involve teams. 
 
  In many wkplaces there are grps of people who work relatively independently but still come in contact w/ one another 
 
  College profs, salesclerks, security guards, teachers, & other do most of their work w/o team co wrkrs although many other people in their org may be doing similar wk 
 
  Even the most independent wkrs are affected by the behavior of others w/ whom they interact at wk 
 
  One cannot understand the behavior of individuals w/o considering the influences of others b/c people rarely wk totally alone, unaffected by others 
 
  IMPORTANT CONCEPTS RELATED TO WK GRPS & WK TMS INCLUDE:  ROLES, NORMS, COHESIVENESS, PROCESS LOSS, COMMITMENT, MENTAL MODELS, & MORE 
 
  Important concepts related to wk grps:  roles, norms, cohesiveness, process loss, commitment, mental models & more 
 
  Roles distinguish the specific position & functions of individuals in a grp or tm 
 
  Norms are grp rules of behavior that in many grps are rigidly enforced 
 
  Grp cohesiveness is the sum of the forces bolding the grp together   
  Highly cohesive grps rigidly enforce their norms   
  Process loss is the time & effort that grp members spend keeping the grp operating rather than wking on tasks   
  Team commitment is the involvement members have in their team   
  Team mental model is the shared understanding tm members have about the task & situation   
 
SIMPLE TASKS ARE LITTLE IMPACTED BY OTHERS, WHILE COMPLEX TASKS MAY BE HIGHLY AFFECTED BY THE PRESENCE OF OTHERS   
  The presence of other people affects task performance  
  Simple or well learn tasks are facilitated by the presence of others; complex or new tasks are inhibited by the presence of others   
  Grp performance is often inferior to the combined performance of an equal number of individuals wking alone   
  For additive tasks, where total performance is the sum of each individual's performance, the phenomenon of social loafing explains that the larger the grp, the less effort each individual expends   
  TEAMS ARE OFTEN IMPACTED BY THE INTERNAL CHARACTERISTICS OF POLARIZATION, THE EXTERNAL CHARACTERISTIC OF THE ENV, & BY ITS OWN CHARACTERISTIC OF KSAOs  
  Grp polarization explains that, depending on the situation, grp decisions can be riskier or more conservative than individual decisions   
  Group think is when grps or highly talented decision mkrs make bad decisions when place in dec grps   
  Rapidly changing envs necessitate that teams innovate by adopting new ways of wking   
  Team KSAOs (knowledge, skills, abilities, & other characteristics) are characteristics of individuals that make them well suited to wk effectively in teams   
  COMMON TM STRUCTURES ARE AUTONOMOUS WK TMS, QUALITY CIRCLES, & TM BUILDING ACTIVITIES  
  Autonomous wk teams are given the responsibility for entire jobs, & they manage themselves, ie are autonomous   
  Quality circles are grps of employees who meet periodically to create solutions to wk problems   
  Tm building is one of a number of interventions designed to improve the function of wk tms   

 
Internal
Links

Top

 Outline on  Work Groups & Work Teams
External
Links
  COLLECTIONS OF PEOPLE CAN BE CATEGORIZED AS AGGREGATES, IE AN UNFORMED COLLECTION OF PEOPLE, GROUPS, OR TEAMS
 
  A work group is a collection or aggregate of two or more people who interact w/ each other & share some interrelated task goals 
 
  The characteristics of interaction & interrelatedness distinguish a grp from just a collection of people 
 
  Profs at a college are a work group, students are generally not b/c their actions are generally not interdependent 
 
  The profs  interact to a limited degree on the job, & they do have interrelations on common core course while students do not have to interact to do their course work & each has a goal that is unrelated to the goals of other students 
 
  A WORK TEAM IS A WORK GRP W/ INTERDEPENDENT, COORDINATED MEMBERS, W/ SPECIFIC ROLES, & COMMON TASK GOALS
 
  A work team is a type of work group where: 
a.  the actions of members must be interdependent 
b.  the actions of members must be coordinated 
c.  each member has a particular, specified role 
d.  there are common task objectives & goals 
 
  A GROUP CAN DO THEIR WORK W/O OTHER GROUP MEMBERS, BUT TEAMS CANNOT GENERALLY FUNCTION W/O OTHER TEAM MEMBERS 
 
  In an actual wk team, each person, or set of people w/in the team, has a specific role; their actions are different but coordinated; & there is a common goal of successfully completing the task 
 
  All teams are grps, but not all grps are teams 
 
  A grp consists of people who wk together but can do their jobs w/o one another 
 
  A team is a grp of people who cannot do their jobs, at least not effectively, w/o the other members of the team 
 

 
Internal
Links

Top

 Outline on  Virtual Teams
External
Links
  VIRTUAL TEAMS HAVE THE GREAT ADVANTAGE OF ALLOWING PEOPLE TO 'TEAM UP' FROM AROUND THE WORLD, & THE GREAT DISADVANTAGE OF MORE LIKELY MISCOMMUNICATION
 
  Computer & internet supported cooperative work allows people to wk in teams w/o face to face contact 
 
  Computer & internet teams are virtual teams who may communicate via video conference, telephone, email, instant messaging, web cams, & other technologies 
 
  Some teams are geographically separated, precluding face to face interaction, whereas others are located in the same place but choose to communicate virtually some of the time 
 
  Research shows that face to face teams performed more poorly than virtual teams on brainstorming 
 
  Virtual grps have worse task performance, took more time to complete tasks, & had lower grp member satisfaction 
 
  All levels of performance are impacted by both the type of tech used as well as the members' mastery & comfort w/ the tech 
 
  In general the use of richer tech, ie video plus voice, result in better performance than just text alone 
 
  A major danger of virtual meetings is that decisions made in such a format are more likely to be flawed b/c of miscommunication 
 

 
Internal
Links

Top

 Outline on the Concept of  Roles 
External
Links
  A ROLE IS THE ACTIONS & ACTIVITIES ASSIGNED TO OR REQUIRED OR EXPECTED OF A PERSON OR GROUP 
 
  A role is any position in a social structure or the expected behavior in a social position 
 
  A role set is a collection of related roles attached to one social position or status;  sets of expected behavior 
 
  Role conflict is conflicting or opposing expectations or behaviors among various roles 
 
  Role conflict can be reduced by "compartmentalizing" our lives 
 
  Role strain is conflicting or opposing expectations or behaviors w/in same role 
 
  Role exit is the process by which people disengage from important social roles 
 
  ROLES CAN ONLY EXIST W/IN A SYSTEM, WHICH DEFINES THE ROLE 
 
  The concept of role, in its sociological sense, is often attributed to Linton, although Nietzche uses this theatrical term w/ a sociological meaning 
 
  For the soc scientist, every org includes a set of more or less differentiated roles 
 
  Roles are systems of boundary conditions, ie normative constraints, to which the actors who play them are supposed to conform, & of the corresponding rights that these boundaries give 
 
  The role defines an area of obligations & constraints that corresponds to an area of conditional autonomy 
 
  B/c actors are obliged to uphold the correct functioning of the estb, actors have the right, w/in more or less well defined limits & conditions, to have recourse to certain sanctions should another actor overstep the bounds which define the role 
 
  Actors are obliged to conform to boundaries, but they are able, nevertheless, to resist any abuse of power or of authority   
  The boundary conditions assoc w/ each of the roles being more or less known by the set of actors belonging to the org, thereby create role expectations which have the effect of reducing the uncertainty of inaction   
  When actor A interacts w/ actor B, they each have the expectation that the other will behave w/in the bounds that define the role   
  WHILE ROLES VARY TO THE EXTENT THAT THEY ARE INFORMAL OR FORMAL, THERE IS ALWAYS VARIANCE OR AMBIGUITY W/IN ROLES, ALLOWING FOR ACTORS' AUTONOMY  
  If the bounds that are imposed on the members of an org through the definition of their roles are necessary to the analysis of their behavior, they are not sufficient to determine the behavior   
  The boundary conditions generally include an indeterminacy & an ambiguity that provide the actors w/ a margin for maneuver w/in which strategic conduct can develop   
  Goffman insisted on the fact that the person who plays a role recognizes the existence of a distance that varies according to the case, btwn themself & their role   
  Parsons largely insisted on the 'variance' of the boundary conditions assoc w/ roles   
  Merton underlined their 'ambivalence'   
 
For example the role of researchers implies that the holders of this role should be ready to make their results available to their peers as rapidly as possible, but it also implies that they must not show too much haste in publishing 
 
  Variance & ambivalence of roles are general characteristics of every role sys   
  Even where roles are the obj of an a priori definition, as in the case of a formal org, it is in effect generally impossible, from a technical viewpt, to define them sufficiently precisely to acct for all possible situations of interaction   
  The margin of autonomy implied by the variance & ambiguity of roles is a generator or sys effects   
  Role variance can produce sys effects w/ considerable soc importance & the analysis of these effects is one the main objectives of the study of orgs   
  An example of the variance of roles is seen in that student protests usually come from more prestigious universities where the students in general are more well off   
  Students from more prestigious universities are more likely to protest b/c their role set includes more autonomy both as pre college level children, & as students at the university when compared to students from less prestigious universities whose roles are more attuned to authority both as children & as students   
  PARSONS NOTED THAT ROLES ARE UNIVERSALISTIC, AFFECTIVELY NEUTRAL, ASCRIBED, OR ACHIEVED  
  Parsons' concept pattern variables estb a typology of roles   
  Roles are universalistic in that actors in roles are expected to all act the same & treat everyone the same, w/in the bounds of role variance & ambiguity   
  In contrast to universalism, 'filial respect' is reserved for family members, associates, friends, cronies, & more   
  Actors in particular roles will deal in & discuss only very precise topics w/in the purview of their role; roles are specific   
  Roles are 'affectively neutral'   
  Roles may be ascribed, ie you are born into them; or achieved, ie you earn or achieve them   
  The ascribed / achieved typology is one distinction btwn traditional & modern societies in that traditional societies generally have primarily ascribed roles, while modern societies generally have primarily achieved roles   
  In modern societies, one of the main features is the div of labor, which inherently defines what one's role(s) is while on the job   
  The more the process or 'rationalization' as described by Weber is in place in a modern society, the more clearly defined are the achieved roles, & roles also tend to be more universalistic, affectively neutral, & achievement oriented   
  MERTON NOTED THAT ROLES HAVE STATUS, WHICH DEFINES WHERE THEY ARE IN THE SOCIAL HIERARCHY  
  Merton's concept of status set goes hand in hand w/ the concept of the role set   
  Status defines the roles hierarchical position in the social order   
  The variation or constance of the status associated w/ a role depends on the effects of interdependence   
  Generally, the more other people depend on a group of people w/ a particular role, the higher the status of that role   
  In modern society there is a trend toward the complexification of role sets   
  As an individual is obliged to carry out more complex & varied roles, there is a greater risk of being exposed to normative demands that are partially incompatible   
  Actors in complex roles must use their own judgment & determine, for themself, the best way of interpreting their different roles   
  The complexification of the div of role sets & the increase of their share of universalist, specific, affectively neutral, achievement oriented roles gives rise to individuation effects, as Coser & Durkheim note, & to a tendency toward egoism   
  SOME SEE ROLES AS FUNDAMENTAL TO UNDERSTANDING SOCIAL ACTION, OTHERS SEE ROLES AS NOT AT THE CENTER OF SOCIAL ACTION   
  Parsons & Durkheim saw the concept of role relationships as fundamental elements which would be to the social sciences what particle are to physics   
  Some theorists disagree that roles are merely fundamental social 'particles' b/c they note that relationships btwn soc agents are not necessarily role relationships, ie relationships btwn roles are not always the center of social action   
  Interdependent relationships are often at the center of social action as is the case btwn wkr & owner in the modern econ sys   
  The systems of complex interdependence are not role systems, they are systems w/ roles in them   
  For example the growth of educational attainment levels in the Western nations is not the result of the growth of the role of the student, it is the result of the demand for education, which is the result of the demand for more educated wkrs, which is the result of the growth of the econ, & so on   
  Types of social relationships exist other than role relationships   
  Interaction relationships, ie social action, can be affected by interdependence relationships   
  THE CHANGE, DEVELOPMENT, EVOLUTION, PROCESS, ETC OF A ROLE MAY HAVE COSTS, & CAUSE ANOMIE  
  When external conditions to which an org sys is exposed change, the appropriate adjustment can be difficult to identify as the redefintions of roles is very likely to come up against a double obstacle:  cost & anomie  
  When roles change, for the individual, the redefinition of their role can involve considerable costs   
  When roles change, there can be a period during which a sys's original functions & roles appear as if struck by obsolescence before the new functions & roles can be defined, which can create what Durkheim referred to as anomie, ie a situation where one experiences normlessness   
  When roles change, develop, evolve, progress, etc, one experiences normlessness or anomie b/c norms or obligations are what define roles & if one's role is taken away, one feels that one has little or nothing   

 
Internal
Links

Top

 Outline on  Work Teams Roles
External
Links
  TEAMS ARE GRPS OF PEOPLE WHO GENERALLY HAVE DIFFERENT WORK ROLES, AS OPPOSED TO A WK GRP WHERE EVERYONE MAY GENERALLY HAVE SIMILAR OR THE SAME WORK ROLES
 
  The concept of role implies that not everyone in a grp or team has the same function or purpose 
 
  Different individuals have different jobs & responsibilities in the grp or team 
 
  In a hi functioning wk team, each role is clearly defined, & all members know exactly what their roles are 
 
  FORMAL WK ROLES ARE DEFINED BY JOB KSAOs, WHILE INFORMAL WK ROLES ARE DEFINED BY INFORMAL GRP INTERACTION 
 
  Formal roles are specified by the team or larger or & are part of the formal job description 
 
  One important aspect of formal job descriptions are the KSAOs required for the job (knowledge, skills, abilities, & other characteristics)   
  There often are organizational documents, such as written job descriptions & job analyses that define formal roles 
 
  Informal roles form as a result of grp interaction 
 
  Grps can invent roles that do not exist formally,. or a org's roles can supersede the formal ones 
 
  Informal roles may encompass social goals such as the informal after work get together organizer, or more task oriented tasks such as informal supervisor making sure tasks are stopped at a good pt at the end of the day 
 
  Informal roles may supersede a formal role as when one person has the formal title of supervisor but another person is, informally, the actual leader 
 
  WK GRPS & TMS VARY AS TO WHICH & HOW MANY ROLES ARE SPECIALIZED 
 
  Some roles may have specialized training & credentials 
 
  Some roles may be shared or rotated among members over time 
 
  Grps vary considerably in the extent to which roles are specialized among members   

 
Internal
Links

Top

 Outline on  Norms
External
Links
  NORMS ARE PRESCRIPTIONS SERVING AS COMMON GUIDELINES FOR SOCIAL ACTION 
 
  Norms are manifested / demonstrated in & by culture through folkways, mores, laws, etc.
 
  Norms are shared expectations about behavior, i.e. socially defined rules 
 
  Folkways are informal, minor norms that usually carry only minor & informal sanctions, or punishments, when they are violated 
 
  Mores are informal norms, that are very important to people & may be written into law 
 
  Laws are formal, codified norms which everyone is expected to be aware & which carry specific, legal sanctions 
 
  Western cultural practices are exported by the media to remote corners of globe 
Paul Harvey:  Yet this is not "one world" 
 
  NORMS ARE SOCIAL RULES WHICH ARE SEEN AS LEGITIMATE & GOOD & B/C THEY ARE INFORMAL, PEOPLE ARE OFTEN NOT AWARE OF WHERE & HOW THEY FUNCTION 
 
  Human behavior exhibits certain regularities, which are the product of adherence to common expectations or norms & thus human action is 'rule governed' 
 
  A social norm is not necessarily actual behavior & normative behavior is not simply the most frequently occurring pattern 
 
  Since norms refer to social expectations about 'correct' or 'proper' behavior, norms imply the presence of legitimacy, consent, prescription, & morality 
 
  DEVIATION FROM NORMS RESULTS IN SOCIAL SANCTIONS; PEOPLE MAY BE PUNISHED OR REWARDED FOR VIOLATING NORMS 
 
  While deviation form norms is punished by sanctions, norms are acquired by internalization & socialization 
 
  Norms are central to theories of soc order since they are the most elemental form of soc order or rules 
 

 
Internal
Links

Top

 Outline on  Workplace, Work Group, & Work Team Norms
External
Links
  EACH WKPLACE HAS ITS OWN CULTURE & MATCHING NORMS WHICH ARE INFORMAL PRESCRIPTIONS FOR BEHAVIOR THAT OFTEN BOTH COMPLIMENT & CONFLICT W/ THE FORMAL RULES & SOPs OF THE WKPLACE 
 
  Wk norms are unwritten rules of behavior accepted by members of a wk grp or tm 
 
  In the wkplace, formal rules can cover everything from style of dress to how hard everyone wks, but they do not cover everything, & that is where informal norms come into effect 
 
  Wkplace norms exert powerful influences on individual beh b/c many grps strenuously enforce them 
 
  Violation of norms will bring increasingly stronger pressure to bear on the violator, including: 
-  informing the violator of the norm 
-  giving a scolding for violation 
-  punishing either verbally 
-  punishing physically (violence) 
-  ostracization
-  & more 
 
  WK GRPS & TMS OFTEN DEVELOP PRODUCTION NORMS THAT SPECIFY HOW MUCH A MEMBER SHOULD PRODUCE 
 
  Production level norms often include both minimum & maximum amts 
 
  Production levels must meet the minimum but production can also be restricted on the high end   
  Wk grp norms can have more impact on member behavior than supervisors or orgl practices 
 
  Changing grp norms can be difficult for mgt which must structure changes so that it is in the best interest of the pro to adopt them 
 
  A grp incentive system can be an effective means of getting grps to adopt high production norms 
 
  WK GRPS & TMS OFTEN DEVELOP NORMS THAT SPECIFY SOCIALIZING ON & OFF THE JOB, WHETHER CLIQUES ARE IN PLACE OR NOT, & OTHER NORMS REGULATING SOC BEHAVIOR THAT MAY OR MAY NOT IMPACT THE WKPLACE 
 
  Wkplace norms are an important part of wkplace culture which is perhaps one of the most influential aspects of an org:  the ideology of why & how things are done in the wkplace   
  While norms about production & other wkplace issues have a direct impact on the job, many norms regulate social behavior in the wkplace, & these too can impact production 
 
  Norms about how much social interaction there is, & who interacts are about social issues, but they can impact production 
 
  Norms about the number, size, make up, & influence of wkplace cliques is important b/c these soc orgs can become informal wk grps or tms 
 

 
Internal
Links

Top

Outline on   Group Cohesion 
External
Links
  -  Project:  Conflict & Cohesiveness 
Link
  COHESION IS TO BE OF THE SAME GROUP  
Link
Cohesion is people willingly forming a unit 
 
  People consistently holding together & willingly forming a unit experience cohesion   
  Grp cohesion is the sum of th forces attracting grp members & keeping the grp together   
  Cohesion is a grp phenomenon   
  For a grp to be cohesive, most if not all members must have strong motives to remain in the grp   
  Hi levels of grp cohesiveness have major implications for grp behavior   
  W/ cohesion, norms tend to be strongly enforced in grps that are highly cohesive   
  The violatio of a norms, esp an important norm, can be threatening to the grp's existence   
  If grp continuation is vital to grp members, conformity to norms will be a cdritical issue   
  In the wkplace, people are often dependent on their jobs & the wk grp can be as important as the family   
  Cohesive grps enforce their norms, & wk grps may adopt norms for high or low productivity   
  Research shows that cohesiveness is likely to result in high performance   
Link
COHESION ENHANCES CONFORMITY  
  Cohesive groups have a high level of conformity 
 
  Thus factors which cause cohesiveness, generally cause conformity   
  Factors that cause conformity alone, may or may not lead to cohesiveness   
  AN IN GROUP IS ONE THAT ONE BELONGS TO, & AN OUT GROUP IS ONE THAT ONE DOES NOT BELONG TO   
  A social group that a person belongs to or identifies with is called an in group   
  A social group that a person does not belong to or identify with is called an out group   
  In situations where conflicts of values, personality, or interest can lead to division within a group, sociologist refer to the group to which a person belongs as the in group and to other groups as the out group   
  Because of ethnocentrism, an out group that does things differently, or looks different, will often be seen as inferior   
  In groups are seen as having high cohesion   
  COHESION INCREASES AS GROUP MEMBERS SPEND TIME TOGETHER, & / OR WORK TOGETHER   
Link
Spending time together increases cohesion  
  Working together increases cohesion 
 
  Working at any task, forced or by free will, will increase cohesion   
  Working together voluntarily increases cohesion the most 
 
  OUTSIDE THREATS INCREASE COHESION   
Link
An outside threat can be so powerful on group dynamics that even groups or members that are hostile to each other may join / become cohesive to fight a common enemy 
 
  An outside threat, such as natural disaster or war, can serve as a unifying force in societies   
  CONFORMITY IS ADHERENCE TO A CULTURE & COHESION IS TO BE OF THE SAME GROUP  
Link
Conformity is not cohesion   
  Conformity is a subset or quality of cohesion   
  Conformity is adherence to an organizational culture ( KBVN )   
  Cohesion is to be of the same group   
  All cohesive groups have conformity, but a conforming group is not necessarily cohesive   

 
Top  
Cohesion defined
To be united
To hold fast, as parts of the same mass
To be naturally or logically connected
People willingly forming a unit
Being consistent
Holding together

 
Top  
Time together increases cohesion 

Simply spending time w/ another,  /\ likelihood you will stand by them
True for guard/prisoner relations, etc.


 
Top  
Outside threats /\ cohesion
Outside threats pull people & groups together
Conflict of interests, values, personality, etc. can lead to a division within a group. 
Divisions can be minimized through outside threats
Grade school teacher:  brown eyes   blue eyes
Weathering a storm

 
Top  
Conformity is a subset or quality of cohesion 

Groups that are cohesive, conform
But groups that conform, are not necessarily cohesive

Factors that cause cohesiveness, generally cause conformity
However, the coercive factors demonstrated above generally do not cause cohesion


 
Internal
Links

Top

 Outline on  Process Loss
External
Links
  PROCESS LOSS INCLUDES THE TIME & EFFORT SPENT ON ACTIVITIES NOT DIRECTLY RELATED TO PRODUCTION OF TASK ACCOMPLISHMENT 
 
  Most time & effort of wk grps is devoted to orgl objectives through the performance of members 
 
  Some time & effort inevitably is spent on activities that do not directly relate to process, but do so indirectly, while some activities are thought to indirectly related to process, but do not   
  Some effort goes into other grp functions that have less to do w/ job performance including time spent in grp maintenance, such as norm enforcement & conflict resolution 
 
  Grp maintenance can also involve social activities such as meals, conversation, drinks, parties, & more 
 
  MAINTENANCE INCLUDES THOSE ACTIVITIES NECESSARY TO KEEP THE WKPLACE FUNCTIONING AT ITS PREFERRED RATE, & MAY INCLUDE BOTH SOCIAL & PHYSICAL MAINTENANCE 
 
  Grps vary on the amt of time they devote to maintenance 
 
  Maintenance is necessary to prevent process loss   
  Some grps have norm violators & interpersonal conflicts that consume time & energy 
 
  Some grps fun smoothly w/. little friction & few distractions
 
  Too much process loss clearly creates inefficiency, but not enough process loss can also cause inefficiency 
 
  A certain amt of of process loss is necessary & may lead to better future performance by the grp 
 
  ANOTHER TYPE OF PROCESS LOSS IS SET UP & STAND DOWN TIME  
  Set up time includes all those activities that must be done to get a production process or service up & running   
  Some set up time must occur each day & often a failure to perform set up tasks hinders production later on   
  Set up time can also include that longer period of activity that is necessary to get a new business up & running   
  Initial set up for a new business can take months, even years   
  At the end of each work period, some time must be taken to end business for the day whether that be securing money & resources, or shutting down complex machinery   

 
Internal
Links

Top

 Outline on  Team Commitment
External
Links
  TEAM COMMITMENT IS THE STRENGTH OF AN INDIVIDUAL'S INVOLVEMENT IN A TEAM, & CONSISTS OF THE ACCEPTANCE OF TEAM GOALS, A WILLINGNESS TO WK HARD FOR THE TEAM, & A DESIRE TO REMAIN ON THE TEAM 
 
  Commitment may be extended to a many different entities in an org, including teams 
 
  High team commitment is assoc w/ high performance, low turnover, high satisfaction, & significant innovation 
 
  Team commitment is related to cowkr & supervisor satisfaction, as well as orgl commitment 
 
  Team commitment is related to general job satisfaction & team satisfaction 
 
  TEAM COMMITMENT IS NECESSARY FOR & CAN BE INCREASED AS A RESULT OF TASK INTERDEPENDENCE
 
  Task interdependence is the extent to which tasks require sharing of resources of wking together 
 
  Task interdependence is an important element in distinguishing grps from teams 
 
  Grps consist of  people who may or may not be interdependent, but merely wk in proximity to one another, whereas teams are interdependent 
 
  Task interdependence can enhance job satisfaction, team satisfaction, & team commitment b/c the demand of wking closely leads to camaraderie & good interpersonal relationships 
 
  TEAM COMMITMENT IS BROADER THAN COHESIVENESS
 
  Team commitment usually implies a resilient dedication to achieving tm objectives as well as the welfare of the tm 
 
  Commitment involves acceptance of team goals & willingness to wk hard for the team, while cohesiveness is only the attraction of individuals to the grp 
 
  All committed teams are cohesive, but all cohesive teams are not committed 
 

 
Internal
Links

Top

 Outline on   Mental Models 
External
Links
  MENTAL MODELS ARE MENTAL STRUCTURES WHICH ARE SUMMARIZED OR DIAGRAMMATIC REPRESENTATIONS OF SOMETHING OR THE DISPOSITION OF SOMETHING 
 
  Mental models are also knows as schemas or mental frameworks 
 
  Mental models are cognitive frameworks that allow us to organize large amts of info in an efficient manner 
 
  Once formed, mental models exert strong effects on social thoughts; effects that a person is not always aware of 
 
  Mental models may not be accurate 
 
  WE HAVE MANY DIFFERENT MENTAL MODELS FOR DIFFERENT SITUATIONS, & WHILE PEOPLE IN A GIVEN CULTURE SHARE MENTAL MODELS, NO 2 MODELS ARE EXACTLY ALIKE 
 
  People all have mental models for nearly all situation they may encounter, even those situations we have never actually been in 
 
  People have mental models for people, occupations, social roles, specific social grps, & many other aspects of the soc world 
 
  Experiences allows people to build up a mental model that helps them organize their knowledge & assumptions about each situation we have encountered, or may encounter 
 
  B/c our personal experiences are similar to that of other people in our culture, most people in a given society tend to share certain basic mental models 
 
  Mental models to vary from one person to the next, reflecting unique life experiences 
 
  Once they are formed mental models play a role in determining what we notice in the physical world, what we notice in the social world, what info we remember, how we interpret such info, & how we use such info 
 
  MENTAL MODELS INFLUENCE ATTENTION, ENCODING, RETRIEVAL, INTERPRETATION, & USE OF INFO   
  Mental models influence the 3 basic processes of  attn, encoding of memories, & memory retrieval, as well as 'higher' mental functions of interpretation & decision making or judgment   
  Attention refers to what information we notice   
  Encoding refers to the processes through which info we notice gets stored in memory   
  Retrieval refers to the processes through which we recover info from memory to use it in some manner such as making decisions or judgments   
  MENTAL MODELS FILTER EXPERIENCES & INFO WE ENCOUNTER, EASILY EMBRACING THAT WHICH SUPPORTS OUR MENTAL MODEL WHILE MAKING IT MORE LIKELY TO REJECT THAT WHICH CONFLICTS W/ OUR MENTAL MODEL   
  Mental models often act as a kind of filter in that info consistent w/ our mental model is more likely to be noticed & to enter our consciousness   
  Info that does not fit w/ our mental model is more easily ignored, unless it is so extreme that we can't help but notice it   
  Info contradictory to our mental model is often discounted as 'an exception that proves the rule'   
  Info contradictory to our mental model causes mental tension or anxiety   
  MENTAL MODELS IMPACT THE PROCESS OF ENCODING THE EXPERIENCES & INFO WE ENCOUNTER INTO MEMORY, MAKING THAT WHICH SUPPORTS OUR MENTAL MODEL MORE LIKELY TO BE REMEMBERED & THAT WHICH CONFLICTS W/ OUR MENTAL MODEL MORE LIKELY TO BE FORGOTTEN   
  Encoding includes the processes through which specific info is entered into memory & info that becomes the focus of our attn is more likely to be stored in long term memory   
  Since info that is consistent w/ our mental model is more likely to receive our attn, then info that is consistent w/ our mental model is more likely to be encoded into memory   
  Info that is inconsistent w/ our mental model, info that does not agree w/ our expectations in a given situation, may sometimes be encoded into a separate memory location & marked w/ a unique 'tag'   
  Unexpected info may literally 'seize our attn' & almost forces us to make a mental note of it   
  Research suggests that info that is consistent w/ our mental models is more likely to be remembered   
  The effects of mental models on social cognition, ie how we use info we notice & remember to make decisions or judgments, are influenced by how well developed our schema is & by how much new info we are trying to process   
  THE MORE WELL DEVELOPED A MENTAL MODEL, THE MORE LIKELY IT IS TO INFLUENCE OUR DECISIONS & JUDGMENTS  
  B/c we have varied experiences, we all develop a large array of mental models, therefore, the mental model we choose to operate under often depends on the strength & development of the mental model   
  Mental models that are stronger & more well developed are more likely to influence our decision making & judgments   
  Mental models can be activated by what is know as priming   
  Priming  is the transitory increase in the ease which specific mental models can be activated produced by experiences relevant to the mental model   
  Recent experiences make some mental models more active than they would otherwise be, & as a result they exert stronger effects on current thinking   
  PRIMING IS THAT EXPERIENCE WHICH MAKES A BEHAVIOR OR MENTAL MODEL MORE LIKELY   
  Priming is known to have strong short term effects, but it may also have some long term effects   
  Unpriming occurs when the effects of a mental model are somehow expressed in thought or behavior, resulting in a decrease in those effects   
  The interest or excitement we may feel as a result of an internal or external stimulus is more likely to dissipate once it is expressed or recognized   
  THE PERSEVERANCE EFFECT HOLDS THAT MORE WELL DEVELOPED OUR MENTAL MODEL, THE MORE LIKELY IT WILL PERSIST IN SPITE OF CONTRADICTORY INFO   
  Mental models influence what we notice, enter into memory, later remember, & use in cognition, decision making, or judgment can produce distortions in our understanding of the social & physical world b/c we don't notice some info, we don't enter some info into memory, we don't remember some info, & we don't use some info to make decisions   
  Mental models, once they are formed, are often resistant to change   
  Perseverance effect is the tendency for beliefs & mental models to remain unchanged even in the face of contradictory info   
  TO DISCOUNT THAT WHICH CONTRADICTS OUR MENTAL MODEL, WE OFTEN CATEGORIZE CONTRADICTORY EXPERIENCES & INFO INTO THE CATEGORY OF AN EXCEPTION, A RARITY, SINGLE CASE, SINGULARITY, ETC   
  When we encounter info inconsistent w/ our mental model, we often do not alter our mental model, rather we put that info in a special category or subtype which do not confirm contradict that mental model  
  The perseverance of a mental model can result in self fulfilling effects on our behavior; we see or make happen what we expect to happen   
  Mental models exert self confirming effects, causing us to behave in ways that create confirmation of them   

 
Internal
Links

Top

 Outline on the  Team Mental Model
External
Links
  A TEAM MENTAL MODEL IS THE SHARED UNDERSTANDING AMONG MEMBERS OF THE TASK, TEAM, EQUIPMENT, & SITUATION 
 
  When people wk in a team, they have some common conception of what they are to do together 
 
  Mental models are complex & can be divided into those concerned w/ task work & those concerned w/ teamwork 
 
  A task work mental model is concerned w/ the nature of the job that needs to be done 
 
  Mental models do not have to be identical, just compatible 
 
  The teamwork model is a the shared conception of the team & how its members are to work together 
 
  A shared mental model of tmwk facilitates team performance b/c members know how to coordinate efforts 
 
  An effective team must have a sufficiently shared team mental model 
 
  Teams w/ an inadequate mental model will fail to coordinate, will be inefficient, & will be likely to make errors 
 
  Conflicts can arise out of misunderstandings or b/c members get frustrated w/ others b/c each expects the other to do tasks that are not getting done 
 
  The team mental model's quality, esp accuracy & similarity, relates to performance 
 

 
Internal
Links

Top

 Outline on  Group Performance
External
Links
  THE EFFECTIVENESS OF GROUP PERFORMANCE IS DEPENDENT ON MANY FACTORS, ESP THE NATURE OF THE TASK & THE CHARACTERS OF THE ACTORS INVOLVED 
 
  Grp performance is often superior to a collection of individual performances 
 
  Grp performance is estb as people inspire one another to be better than they would have been alone 
 
  For many tasks, the coordinated efforts of 2 or more people are necessary b/c a single individual could not accomplish them alone 
 
  For many tasks, grps are not necessarily better than collections of individuals 
 
  Process loss is one reason collections may be better than teams 
 
  Individuals may distract & keep one another from concentrating on the task 
 

 
Internal
Links

Top

 Outline on  Group vs Individual Performance on Additive Tasks
External
Links
  ADDITIVE TASKS ARE DIVISIBLE; CAN BE BROKEN INTO SUBTASKS SO THAT EACH MEMBER CAN CONTRIBUTE MEANINGFULLY TO THE GRP'S OUTCOME 
 
  Additive tasks refer to group work where each additional group member can add something to the output   
  Disjunctive tasks are those that only need one grp member to be capable of achieving the task   
  Conjunctive tasks are those where each group member has to contribute   
  If a conjunctive task is successfully completed, generally there is  more group learning, but the requirement for full participation increases the chances of grp failure   
  Discretionary tasks are so called b/c grp members have discretion in how they combine their efforts  
  Additive tasks have output that is countable & the total output is the sum of the individual grp member outputs 
 
  The effects of grp process on additive task perf can be seen by comparing output of an interacting grp w/ a nominal grp, individuals who do not interact 
 
  A nominal grp is a number of individuals who do not interact 
 
  Research over several decades has shown that on additive tasks the output of the nominal grp is consistently higher than the output of the interacting grp 
 
  SOCIAL LOAFING IS A REDUCTION IN INDIVIDUAL EFFORT B/C OF  THE PRESENCE OF OTHERS & IS MOST LIKELY WHEN MEMBERS FEEL LESS LIKELY TO BE IDENTIFIED, OR WHEN OUTPUT IS ASSESSED 
 
  One explanation for superior nominal grp perf is process loss 
 
  Process loss is seen when members interfere w/ each other's task perf or may spend time on grp maintenance rather than task perf 
 
  One explanation for superior nominal grp perf is social loafing 
 
  Social loafing occurs when people do not put forth as much effort in a grp as they would if they were working alone 
 
  W/ social loading, the larger the grp, the less effort each person exerts 
 
  The social loading effect can be diminished if individual output is being assessed, or if individual productivity is visible to others 
 
  The social loafing effect is more predominant in individualistic cultures such as Australia, Canada, the UK, & the US 
 
  The social loafing effect is nearly non existent in collectivist nations w/ an emphasis on the grp & society, such as China 
 

 
Internal
Links

Top

 Outline on  Brainstorming
External
Links
  BRAINSTORMING IS A TECHNIQUE, INDIVIDUAL OR GRP, WHERE THE AIM IS TO GENERATE IDEAS W/O BEING CRITICAL OR JUDGMENTAL IN ANY WAY 
 
  Brainstorming is a group or individual creativity technique by which efforts are made to find a conclusion for a specific problem by gathering a list of ideas spontaneously contributed by its member(s) 
 
  Brainstorming is a grp or individual problem solving technique that involves the spontaneous contribution of ideas from all members of the grp 
 
  Brainstorming is the mulling over of ideas by one or more individuals in an attempt to devise or find a solution to a problem   
  GRP DYNAMICS MAY ENHANCE OR INHIBIT BRAINSTORMING / IDEA GENERATION   
  Brainstormed ideas will be evaluated & modified after the idea generating phase is complete 
 
  Grps may be superior to individuals in generating ideas or solutions to problems (Osborn, 1957) 
 
  Galupe, et all, 1991, failed to find that the perf of grps is superior to that of nominal grps 
 
  In generating ideas, some grp members may inhibit one another & there is always the possibility of process loss 
 
  A grp often does not spend as much time as an individual in generating ideas 
 
  Individuals may be reluctant to share ideas in the grp b/c of shyness or social anxiety 
 
  A single person might be more confident & secure in generating ideas 
 
  IN an active grp, members may spend most of their time listening to others rather than generating options 
 
  INTERNET BASED BRAINSTORMING HAS ADVANTAGES & DISADVANTAGES COMPARED TO FACE TO FACE INTERACTION 
 
  Some research on internet based brainstorming has shown enhanced perf of idea generation tasks 
 
  W/ internet based brainstorming, the enhanced perf is more a function of social distance than anonymity 
 
  Part of the advantage of internet based brainstorming is that people do not have to wait to enter their response, suggesting that process loss in face to face interaction is significant   
  Internet based brainstorming may dissipate the grp excitement created by an idea b/c excitement is partially a function of body language   
 
WHEN USING THE BRAINSTORMING TECHNIQUE, IT IS IMPORTANT TO ENHANCE THE EFFECTS OF GRP DYNAMICS   
 
Paulus (2000) argues that grp members do inspire one another, but members may also 'get in the way' of others in both process loss, ie who talks, when they talk, & how much they talk, as well as silencing b/c os social anxiety, as well as over talking .b/c of dominant & / or insecure personalities   
 
Paulus suggests that members 1st get together to discuss ideas, & then wk alone to generate specific options   
 
Osborn noted that 2 principles contribute to 'ideative efficacy,' including deferring judgment & reaching for quantity  
  Any brainstorming technique should: 
-  reduce social inhibitions among grp members 
-  stimulate idea generation 
-  increase overall creativity of the grp 
-  encourage participation by everyone, w/ no self censoring (ALL ideas are 'put on the table') 
 
  Osborn estb general rules of brainstorming including: focus on quantity, w/hold criticism, welcome unusual ideas, & combine & improve ideas   
  1.  A focus on quantity means of the grp should strive to enhance divergent production, aiming to facilitate problem solving through the maxim that quantity breeds quality   
  There is the assumption that the greater the number of ideas generated, the greater the chance of producing a radical & effective idea   
  2.  A focus on w/holding criticism means that participants should focus on extending or adding to ideas, reserving criticism for a later 'critical stage' of the process   
  By suspending judgment, participants will feel free to generate unusual ideas   
  3.  A focus on welcoming unusual ideas is important in order to get a good & long list of ideas   
  Ideas can be generated by looking from new perspectives & suspending assumptions in the hope that these new ways of thinking may provide better ideas   
  4.  A focus on combining & improving ideas to form a single better good idea is suggested by the slogan '1+1>2'   
  A focus on combining & improving ideas is believed to stimulate the building of ideas by a process of association   

 
Internal
Links

Top

 Outline on  Group Problem Solving
External
Links
  PROBLEM SOLVING IS OFTEN BETTER ACCOMPLISHED BY A GROUP; GROUP PERFORMANCE IS OFTEN SUPERIOR TO ITS INDIVIDUAL, BEST MEMBERS 
 
  Problem solving is not the same as decision mking; problem solving involves finding the solution to a given situation, such as solving a puzzle 
 
  For additive tasks & brainstorming, nominal grps may do better than interacting grps, grps can outperform individuals on some tasks, under certain conditions of organization 
 
  There are tasks, that when structured correctly, can be done better when people interact 
 
  For some problems there can be a correct answer while for others, a variety of solutions could be reasonable 
 
  Performance is assessed as the time to find the right answer in the case of one corrected answer, or a suitable answer or the quality of the answer for the case of a range of available solutions 
 
  Studies of problem solving have often found that grps perform as well as or better than their best members, suggesting that problem solving is well suited for grp completion 
 

 
Internal
Links

Top

 An Overview of  Decision Making
External
Links
  THERE ARE MANY TYPES OF DECISIONS, INCLUDING STRATEGIC, MID LEVEL, LOWER LEVEL, IMMEDIATE, & OTHERS   
  A decision is the determination of the answer to a question   
  In the process of decision making, the determination of the decision question, i.e. the criteria for the question, may be more important that the decision / answer itself   
  A decision is a formally pronounced judgment   
  Some decisions are "non decisions" in that the failure to decide or act is a decision in & of itself   
  A decision is the "making up of one's mind" as in a resolution   
  A resolution, as the making up of one's mind, is often a future decision, i.e. it is not known when any action that comes from a decision that is based on the resolution will be made   
  PROGRAMMED DECISIONS ARE REPETITIVE & WELL DEFINED, & PROCEDURES EXIST FOR RESOLVING THE PROBLEM   
  Programmed decisions are well structured because criteria of performance are normally clear, good info is available, alternatives are easily specified, & there is certainty that the chosen alternative will be successful   
  Programmed decisions are made in response to recurring problems & opportunities   
  Programmed decisions frequently develop into programs   
  Programs are standard sequences of behaviors that people follow routinely when encountering a particular type of problem or opportunity   
  Orgs develop programs when the same kinds of problems or opportunities keep arising   
  Orgl rules are designed to help members make programmed decisions   
  People need to be aware that they should change programs & rules as needed   
  Often, people & orgs are slow to change programs & rules because is seems simpler to do things the way they have always been done, & because it takes more time & effort, & incurs more risk, to change the way things are done   
 
Examples of programmed decisions include simple decisions such as: 
 
  - decision rules such as when to replace an office copy machine or complex decisions that have become routine   
  - when & how to open a new branch or franchise   
 
Nonprogrammed decisions are novel & poorly defined, & no procedure exists for solving the problem or exploiting an opportunity 
 
  Nonprogrammed decisions are used when a problem or an opportunity has not been encountered before & people may not know how to respond   
  In a non programmed decision:   
  -  people must choose how to respond to novel situations   
  -  because the decision situation is often new or novel, people often begin w/ searching for info  (more on info searches & decision making below)   
  clear cut decision criteria do not exist   
  alternatives are fuzzy   
  -  there is uncertainty about whether a proposed solution will solve the problem   
  -  typically, few alternatives can be developed for a non programmed decision, so a single solution is custom tailored   
  Examples of non programmed decisions include the Tylenol poisonings, developing a new program such as a new product, a new general education curriculum, etc.   
  DECISIONS MAY INVOLVE RATIONAL, INTUITIVE, BELIEF ORIENTED, & OTHER TYPES OF COGNITION   
 
Just as leadership takes place throughout the org, decision making occurs throughout the org 
 
 
In any analysis of decision making, one must be sure to make no assumptions of rationality   
  Thompson holds that decisions involve the TWO dimensions of: 
a.  beliefs about cause/effect relationships 
b.  preferences regarding possible outcomes 
 
 
Beliefs & preferences about the process & outcome of decision making can operate at a conscious level, at the individual level, group level, or the org level 
 
  IN RELATIONSHIP TO CERTAINTY, THERE ARE FIVE TYPES OF DECISIONS INCLUDING: 
A.  ROUTINE / COMPUTATIONAL 
B.  JUDGMENTAL 
C.  COMPROMISE / STRATEGIC 
D.  INSPIRATIONAL 
E.  NON DECISIONS 
 
Link
The Figure: The Cause / Effect Relationships & Preferences in Decision Making, by Thompson, notes that there are FIVE types of decisions including routine / computational, judgmental, compromise / strategic, inspirational, & non decisions 
 
Link
A.  ROUTINE / COMPUTATIONAL DECISIONS have uncertain outcomes & certain cause / effect relationships 
 
  Computational decisions may be performed by a computer w/ great simplicity   
 
Computational decisions often remove decision making from the lower levels of the org 
 
  Setting up the process of computational decision making is often a decision that impacts the entire org & removes power from mid & lower level orgs   
 
B.  JUDGMENTAL DECISIONS have certain outcomes & uncertain cause / effect relationships.  Judgment enters in determining what the effects of particular courses of action may be 
 
 
C.  COMPROMISE / STRATEGIC DECISIONS have uncertain outcomes & certain cause / effect relationships 
 
 
D.  INSPIRATIONAL DECISIONS have uncertain outcomes & uncertain cause / effect relationships 
 
  E.  NON DECISIONS are the choice to make no decision & therefore either let the status quo remain or accept an inexorable change   
         Bacharach & Baratz, 1962, note that a Non decision is in fact a decision   
  There are FOUR types of non decisions   
  Non decisions occur when:   
  i.  a decision has already been made, but the decision making process is followed as though it were not   
Link
ii.  issues are not allow to surface as matter for decision   
  iii.  there are issues that are believe to be unthinkable in the values of the powerful groups in the org   
  iv.  a decision needs to be made, but no decision is made, thus choosing to maintain the present course of action   
Link
Decisions can only judged over time & time frames vary depending on the nature of the decision   
Link
The world is full of classic examples of good & bad decision   

 
Top
 
Figure: The Cause / Effect Relationships & Preferences in Decision Making
   
Preferences Regarding Possible Outcomes
   
CERTAINTY
UNCERTAINTY
Beliefs about
Cause / Effect
Relations
CERTAIN
Routine / Computational
Compromise / Strategic
UNCERTAIN
Judgmental
Inspirational
The Figure: The Cause / Effect Relationships & Preferences in Decision Making, by Thompson, notes that there are FIVE types of decisions including routine / computational, judgmental, compromise / strategic, inspirational, & non decisions 

 
Top
 
Example:  b.  Issues are not allow to surface as matter for decision 

I wouldn't bring that up if I were you, Hickson, 1987 


 
Top
 
Examples of Computational Decisions 

JIT Inventory 


 
Top
 
Examples:  Decisions can only judged over time 

40 yrs. plus of the Russian rule in E. Europe appeared to be successful for many yrs. 
Corp decisions are generally give a 3 to 5 yr. time frame 
Surgeons, police, firefighters & other members of high reliability orgs must make decisions in short time frames that usually have dramatic impacts in a relatively short time frame (seconds to days) 


 
Top
 
Examples:  The world is full of classic examples of good & bad decision 

Ford Edsel & Mustang 
Junk bonds seemed to be a good investment in the 1980s 
The New Coke 


 
Internal
Links

Top

 Outline on  Group Decision Making
External
Links
  GROUP DECISION MAKING IS SUPERIOR UNDER SOME CONDITIONS WHILE INDIVIDUAL DECISION MAKING IS SUPERIOR UNDER OTHER CONDITIONS 
 
  Both situational factors, ie the nature of the problem, & the make up of the group determine whether grp or individual dec mking is superior 
 
  Group dec mking is superior when: 
- the tasks involve generating many ideas 
- the tasks involve generating many unique ideas 
- recalling info accurately is important 
- estimating & evaluating ambiguous or uncertain situations 
- jobs are relatively interdependent 
 
  Individual dec mking is superior when: 
- the problem involves thinking out problems 
- there is a long chain of decisions to be made 
- there is implementation of predesigned plans, rules or instructions 
- jobs are relatively independent 
 
  Work grps confront different types of tasks & experience varying degrees of member interdependency for different problems 
 
  Effective grps use both individual & group decision mking 
 
  Inappropriate use of grp dec mking wastes human & physical resources, causes members to be bored or alienated because they could be engaged in other pursuits, & motivation is reduced because actors believe time is being wasted 
 
  Inappropriate use of individual dec mking results in poor coordination, lower quality & creativity, greater errors, & the alienating feeling of being shut out of the dec mking process 
 

 
Internal
Links

Top

 Outline on  Work Teams & Group Decision Making
External
Links
  WHILE IN TODAY'S MAJOR ORGS, DEC ARE OFTEN MADE BY GRPS, WORK TEAM DEC MKING IS LESS COMMON, THOUGH IT IS BECOMING MORE COMMON AS PRODUCTS & SERVICES, & THE PRODUCTION OF THOSE PRODUCTS & SERVICES BECOMES MORE COMPLEX & REQUIRES ON THE SPOT DEC MKING 
 
  Groups in orgs frequently make decisions ranging from the unimportant, eg the color of new signage, to those that impact the org & the community, eg opening a new plant 
 
  In the typical org, grp decisions are made by mid mgt & upper mgt teams, but in some orgs, lower level teams, ie work teams also make decisions 
 
  Orgs differ tremendously to the extent to which major dec are made by individual mgrs, ie the autocratic approach, or by grps, ie the democratic approach 
 
  Most orgs are more autocratic & less democratic in their grp dec mking, & even fewer have work team dec mking 
 
  A hybrid of the grp dec process is where the dec maker consults a grp or committee, but has the authority to make the dec on their own   
  Any sizable org usually has it's 'inner circle' of people involved in dec at each level 
 
  A work team dec mking grp may have its own 'inner circle' in the case where only some of the members of the wk team participate in the dec 
 
  A wk tm may have an inner grp even if all members of the wk tm participate in the dec b/c some of the member hold more authority in the grp & other members respect & follow their lead 
 
  EVALUATION OF GRP DEC IS DONE BY OTHER GRPS OR BY MKT CRITERIA 
 
  Evaluating the qual of a decision is not easy or straightforward 
 
  Objective eval may not be possible at all or may be possible only years after the decision is made, eg after a product goes to mkt, or after a change in design of a product is manufactured 
 
  Eval of the quality of a decision is often accomplished first by the team itself, then depending on the level of the team, by the team or teams  above it in the orgl hierarchy 
 
  Upper mgt grp decisions are eval by other upper mgt tms, by the board of directors, or even by the mkt, ie whether a product or service is successful 
 
  Mid mgt grp decisions are eval by upper mgt 
 
  Wk tm dec are evaluated by md mgt & possibly by upper mgt   
  SUBJECTIVE CRITERIA ARE SOMETIMES THE ONLY CRITERIA AVAILABLE TO EVAL A DEC   
  Even if obj criteria are available to eval an grp dec, a range of obj criteria may be available including sales, mkt share, mkt leadership, return on investment, & more   
  If obj criteria are not available to eval an grp dec, the eval may be almost completely 'in the eye of the beholder' in that a layoff might be a good decision for profits, but bad or the wkrs or the community   
  GRP POLARIZATION & GRP THINK ARE COMMON PROBLEMS IN ALL GRP DEC MKING INCLUDING WK TEAMS   
  Wk tm dec, & indeed all grp dec are often framed by grp polarization which may occur when the grp takes more risks or is more conservative in their decision than individuals   
Link
See also:  Group Polarization   
  Wk tms & any grp may sometimes make inappropriate dec even though most of the grp members know the decision is a poor one, ie fall prey to group think   
Link
See also:  Group Think   

 
Internal
Links

Top

 Outline on  Group Polarization
External
Links
  GROUP POLARIZATION OCCURS WHEN MEMBERS OF AN ORG MOVE TO EXTREME POSITIONS RATHER THAN MOVING TOWARD COMPROMISE
 
  The organizational dysfunction of group polarization occurs b/c groups tend to make decisions that are extreme, rather than the middle or compromise decisions
 
  Group polarization is the process in which a group moves toward a stronger position or more extreme course of action than its members individually favor
 
  A phenomenon wherein the decisions & opinions of people in a group setting become more extreme than their actual, privately held beliefs.  
  Grp polarization is a phenomenon wherein the decisions & opinions of people in a group setting become more extreme than their actual, privately held beliefs.  
  Group polarization may be though of as the orgl  'digression from the mean,' referring to the mean of the grp's attitude, belief, decision, opinion, etc 
 
  GRPS TEND TO MAKE DECISIONS THAT ARE MORE RISKY THAN THE AVERAGE OF THEIR MEMBERS, THOUGH UNDER CERTAIN CONDITIONS, GRPS MAY BE MORE CAUTIOUS
 
  Grps decisions like all decisions involve one of several possible courses of action & in particular cases grps are more or less risk averse than individuals, or dec made at other times or under different conditions 
 
  Grp dec often differ from the decisions of individuals, but whether they are riskier or more conservative depends on the nature of the dec 
 
 
ONE TYPE OF GROUP POLARIZATION IS THE RISKY SHIFT
 
  Most studies find that grp decisions are more likely to be extreme towards more risk   
  The effects of group polarization were first discovered in the form of the risky shift   
  The type of group polarization called the risky shift occurs when groups make decisions that are more unsafe or extreme than those that members would make individually   
  Examples:  young men on a night out;  lower level employees in high reliability organizations:  firefighters, etc.   
   STUDIES OF RISK TAKING BY GRPS USUALLY COMPARE THE DECISIONS THAT INDIVIDUALS WOULD MAKE W/ THE DECISION THAT A GRP OF THOSE SAME INDIVIDUALS WOULD MAKE, FINDING THAT GRPS ARE MORE LIKELY TO TAKE MORE RISK   
  The typical risky dec study ask individuals & grps to choose one option from a series of options that vary in risk   
  In these studies, subject are first asked to make an individual decision, then are placed into grps & asked to come to a grp decision   
  In most studies, the grp dec are more extreme than the mean  of the individual decisions   
  THE MAJORITY IN A GRP TENDS TO DOMINATE THE MINORITY, MOVING MINORITY MEMBERS TO A RISKIER POSITION   
  Typically, in grps the majority position holds more weight than the minority position, & the shift of the grp is toward the majority view   
  If the majority of the members make a risky choice, the grp dec is likely to be riskier than the mean of its individuals   
  The deviation from the grp mean is called grp polarization, meaning that the grp is more extreme, closer to on pole or the other, than the mean of its individuals   
 
ONE TYPE OF GROUP POLARIZATION IS THE CAUTIOUS SHIFT
 
  The type of group polarization called the cautious shift occurs when groups make decisions that are more conservative than those that members would make individually   
  In studies comparing individual & grp risk taking, if the majority of a grp make a conservative choice, the grp is likely to shift its decision in a conservative direction   
  In general, studies have found that grps tend to take more risks than individuals, so the cautious shift is thought to be more likely when specific conditions are in play   
  One condition that makes grps more cautious is when the org is still in the shadow of a systems breakdown, disaster, major loss, death of a member(s), & so on   
  Extraordinary events like a disaster make individuals & grps cautious   
  Both individuals & grps can be trained to be cautious   
  An org culture may either favor risk taking or caution may exist in an org or even in an orgl climate   
  Historically banks have had a cautious orgl climate, but this conservative outlook has been disrupted at particular times, esp when banks were allowed to invest in the stock mkt   
  Fire suppression orgs are likely to have risk taking individuals, but their training reinforces caution   
  Examples:  The Bureaucratic Personality, The Organization Man  
 
GRP POLARIZATION OCCURS B/C THOSE W/ THE MINORITY VIEW WILL CONFORM TO THE MAJORITY POSITION, MOVING THEM IN THE RISKIER DIRECTION 
 
  One explanation for grp polarization is that the members who hold the minority  view will likely conform to the majority, esp if one member's choice is far from the choices of the other grp members   
  The individuals who find that others made the same choice that they did are likely to be convinced that theirs was the best choice   
  Most of the grp discussion will be directed to convincing the minority that they should adopt the 'correct' majority viewpoint   
  Although most of the grp decision shift research has concerned risk related decisions, this phenomenon probably hold for any type of choice situation   
 
SOCIAL COMPARISON THEORY HOLDS THAT GRPS POLARIZE B/C THEY COMPARE THEMSELVES TO OTHERS & THEN BECOME MORE ATTACHED / EXTREME IN THEIR OWN BELIEFS OR POSITION 
 
  The social comparison theory, or normative influence, has been widely used to explain grp polarization   
  According to the social comparison interpretation, group polarization occurs as a result of individuals' desire to gain acceptance & be perceived in a favorable way by their grp   
  Social comparison theory holds that people first compare their own ideas w/ those held by the rest of the group; they observe & evaluate what the grp values & prefers   
  In order to gain acceptance, people then take a position that is similar to everyone else's but a little more extreme   
  In doing so, individuals support the grp's beliefs while still presenting themselves as admirable grp 'leaders'   
  The presence of a member w/ an extreme viewpoint or attitude helps to further polarize the grp, as the other members will alter their view, making it closer to that of other grp members   
  Studies regarding the theory have demonstrated that normative influence is more likely w/  judgmental issues, a grp goal of harmony, person oriented grp members, & public responses  
 
PERSUASIVE ARGUMENTS THEORY HOLDS THAT GRPS POLARIZE B/C MEMBERS HEAR MORE INFO BASED SUPPORT FOR THEIR BELIEFS / POSITION & SO BECOME MORE ATTACHED / EXTREME 
 
  Informational influence, or persuasive arguments theory, has also been used to explain group polarization   
  The persuasive arguments interpretation holds that individuals become more convinced of their views when they hear novel arguments in support of their position   
  The persuasive arguments theory posits that each grp member enters the discussion aware of a set of items of info or arguments favoring both sides of the issue, but lean toward that side that boasts the greater amt of info   
  Individuals base their individual choices by weighing remembered pro & con arguments, & some of these items or arguments are shared among the members while some items are unshared, in which all but one member has considered these arguments before   
  Assuming most or all grp members lean in the same direction, during discussion, items of unshared info supporting that direction are expressed, which provides members previously unaware of them more reason to lean in that direction   
  Grp discussion shifts the weight of evidence as each grp member expresses their arguments, shedding light onto a number of different positions & ideas   
  Research has indicated that info influence is more likely w/ intellectual issues, a grp goal of making correct decision, task oriented grp members, & private responses  
 
SELF CATEGORIZATION THEORY HOLDS THAT GRPS POLARIZE B/C MEMBERS' IDENTIFICATION FOR THEIR OWN GRP BECOMES STRONGER / MORE EXTREME AS THEY COMPARE THEMSELVES TO OTHERS & OTHER GRPS 
 
  Self categorization theory stems from social identity theory, which holds that conformity stems from psycl processes; that is, being a member of a grp is defined as the subjective perception of the self as a member of a specific category   
  Accordingly, proponents of the self categorization model hold that grp polarization occurs b/c individuals identify w/ a particular grp & conform to a prototypical grp position that is more extreme than the grp mean  
  In contrast to social comparison theory & persuasive argumentation theory, the self categorization model maintains that inter grp categorization processes are the cause of grp polarization   
  Support for the self categorization theory, which explains group polarization as conformity to a polarized norm, was found by Hogg, Turner, & Davidson in 1990  
  In their experiment, participants gave pretest, post test, & grp consensus recommendations on 3 choice dilemma item types (risky, neutral, or cautious)  
  The researchers hypothesized that an in grp confronted by a risky out grp will polarize toward caution, an in group confronted by a caution out grp will polarize toward risk, & an in group in the middle of the social frame of reference, confronted by both risky & cautious out grps, will not polarize but will converge on its pretest mean  
  The results of the study supported their hypothesis in that participants converged on a norm polarized toward risk on risky items & toward caution on cautious items  
  Another similar study found that in grp prototypes become more polarized as the group becomes more extreme in the social context   
  This further lends support to the self categorization explanation of grp polarization   

 
Internal
Links

Top

 Outline on  Group Think
External
Links
  GROUP THINK OCCURS WHEN PEOPLE CHOOSE, W/O CRITICAL THOUGHT, TO TAKE THE GROUP'S POSITION DESPITE MISGIVINGS 
 
  The organizational dysfunction of group think is the process whereby a group collectively arrives at a decision that individual members privately oppose but do not challenge 
 
  Group think is a phenomenon that occurs when grps make dec that individual members know are poor ones   
  Group think is the result of over conformity & cohesion 
 
  Group think happens in small, cohesive groups w/ powerful leaders 
 
  Under conditions of group think, people with different opinions do not want to break cohesion or challenge a leader 
 
  WHYTE COINED THE CONCEPT GROUP THINK, MEANING A GRP CULTURE WHICH VALUES THE GRP AS RIGHT &  GOOD
 
  William H Whyte, Jr coined the term group think in 1952 in a Fortune magazine article 
 
  Whyte was not talking about mere instinctive conformity which he thought was a perennial failing of mankind 
 
  For Whyte, group think is a rationalized conformity, an open, articulate philosophy which holds that grp values are not only expedient but right & good as well 
 
  JANIS PIONEERED THE EARLY RESEARCH ON GROUP THINK, FINDING THAT INGROUP CONFORMITY LEADS TO BAD DECISIONS 
 
  High level dec mking grps in corps & govts typically consist of experts who have a record of mking good decisions 
 
  Janis never cites Whyte, & so coined the term by analogy w/ 'double think' & similar terms that were part of the newspeak vocabulary in the novel '1984' by George Orwell  
  Janis conducted in depth analyses of dec fiascoes & develop a theory of what can go wrong when grps make decisions (1972)
 
 
THERE ARE MANY STUDIES DEMONSTRATING THE PITFALLS OF GROUP THINK
 
  Janis examined many cases of group think, including: 
-  Ford's production of the Edsel in the late 50s, losing $300 mm
-  the Kennedy admin decided in the early 60s to invade Cuba at the Bay of Pigs, an invasion that was a total failure 
-  the Johnson admin's decision in the mid 60s to escalate the Vietnam War, from which the US w/drew as a loser 
 
  Moorhead, Ference, & Neck analyzed the decision to launch the space shuttle Challenger in 1986, which despite warning that cold weather could cause serious failures, NASA decided to launch, resulting in the death of the entire crew   
  The Cuban Missile Crisis in October of 1962 is often cited as an example where grp think did not occur b/c Pres Kennedy forced his national security team to always consider all options, & b/c the outcome of nuclear war was such a deterrent   
 
GROUP THINK IS MORE LIKELY TO OCCUR GIVEN PARTICULAR FORMS OF LEADERSHIP, GRPS, MEMBERS, ORGL ENV, THE  EXTERNAL ENV, & MORE 
 
  For Janis, group think is likely to occur in highly cohesive groups w/ strong leaders when the social pressures to maintain conformity & harmony in the grp take precedence over sound dec mking   
  The likelihood of grp think is increased when dec making grps isolate themselves from outside ideas & influences   
  An experience of grp think often follows a clear pattern, where: 
-  The leader of a grp presents a bad idea at a meeting 
-  Each member might initially suspect that the idea is weak 
-  Members are reluctant to be the one to say the idea is weak 
-  Like the story of the emperor's New Cloths, one of the member want to stick their neck out & question the leader
-  Members look at others & see silence, which they interpret as agreement 
-  Members begin to doubt their own judgment 
-  Any criticism is quickly rationalized away & pressure is put on individual members to conform to the grp 
 
Top
 

 
FACTORS MAKING GRP THINK MORE LIKELY CAN BE CONTROLLED BY THE GRP MEMBERS OR ITS LEADER 
 
  The factors making grp think more likely include:
-  grp cohesiveness
-  deindividuation: group cohesiveness becomes more important than individual freedom of expression 
-  isolation of the grp 
-  pressure for conformity
-  a strong leader or leadership 
-  lack of impartial leadership
-  suppression of dissent 
-  faulty grp structure where dissent is put in the 'hot seat'
-  situational context, eg community panic, a critical incident for the grp, etc 
-  lack of norms requiring methodological procedures
-  homogeneity of members' social backgrounds and ideology 
-  highly stressful external threats
-  recent failures
-  excessive difficulties on the decision making task
-  moral dilemmas
 
  JANIS DEVELOPED 8 CHARACTERISTICS OF GRP THINK WHICH CAN BE CATEGORIZED INTO THE TYPES OF OVERESTIMATION OF POWER, CLOSE MINDEDNESS, & PRESSURE TO CONFORM  
  Janis developed 8 characteristics of group think, including:   
  Type I:  Over estimations of the grp's power & morality   
  1.  illusions of invulnerability creating excessive optimism & encouraging risk taking.  
  2.  unquestioned belief in the morality of the grp, causing members to ignore the consequences of their actions   
  Type II:  Closed mindedness   
  3.  the rationalization of warnings that might challenge the grp's assumptions   
  4.  stereotyping those who are opposed to the grp as weak, evil, biased, spiteful, impotent, or stupid   
  Type III:  Pressures toward uniformity   
  5.  self censorship of ideas that deviate from the apparent grp consensus   
  6.  illusions of unanimity among group members, silence is viewed as agreement   
  7.  direct pressure to conform placed on any member who questions the group, couched in terms of 'disloyalty'   
 
8. mind guards, self appointed members who shield the grp from dissenting info 
 
 
GRP MEMBERS OR LEADERS CAN REDUCE THE LIKELIHOOD OF GROUP THINK BY DEVELOPING MODERATORS, SEEKING OUT ALL ALTERNATIVES, & EMBRACING DIVERSITY
 
  To avoid grp think leaders should serve as impartial moderators in grp meeting rather than attempt to control the dec alternatives   
  Grp members at every stage of the dec making process should critically eval dec alts & continually seek info that might support or refute the wisdom of a dec   
  Grps should periodically break into smaller sub grps to discuss critical issues & members of the dec mking grps should discuss issues w/ subordinates   
  Diversity in a grp means the grp is likely to have different perspectives on a prob & it's solution   

 
Internal
Links

Top

Outline on  Conformity in Groups, Organizations, etc.
 External
Links
 
DEFINITION:  CONFORMITY IS ADHERENCE TO A CULTURE
 
Link
Conformity:  ( Voluntary ) Adherence to an organizational culture ( KBVN )
 
  When a group majority forms, this leads to conformity w/in the group
 
  If a group has a clear majority, the group will generally move toward consensus  
 
THE SOLOMON ASCH EXPERIMENT DEMONSTRATES THAT PEOPLE CONFORM TO GROUP PRESSURE
 
  In the Solomon Asch Experiment, when confederates made mistakes in comparing the lines, the subjects conformed
 
  The Solomon Asch Experiment demonstrates conformity in that subjects conformed to group pressure  
  Solomon Asch found that one in three people would conform to the group's opinion even when the group was wrong  
  Asch's research into group conformity showed that many of us are willing to compromise our own judgment to avoid being different, even from people we do not know  
  Groups influence the behavior of their members, often promoting conformity   
 
THE STANLEY MILGRAM EXPERIMENT DEMONSTRATES THAT PEOPLE CONFORM TO SCIENTIFIC AUTHORITY
 
Link
In the Stanley Milgram Experiment, researchers used scientific authority to convince students to conform
 
  In the Stanley Milgram Experiment, subjects were pressured into electrocuting others in order to further a research project!  
 
The Stanley Milgram Experiment demonstrates conformity in that subjects conformed to authority
 
  Milgram's research into obedience suggests that people are likely to follow directions from "legitimate authority figures" even when it means inflicting harm on another person  
 
GROUP THINK IS THE TENDENCY OF THE GROUP TO ADOPT A NARROW CONFORMING VIEW 
 
  Janis' research involved what he called groupthink, the tendency of group members to conform by adopting a narrow view of some issue   
  Groupthink is a form of conformity where people adopt the view of a powerful member in the group because they believe they agree w/ them   
Link
See Also:  Groupthink   
 
CONFORMITY IS ADHERENCE TO A CULTURE & COHESION IS TO BE OF THE SAME GROUP 
 
  Conformity is not cohesion   
  Conformity is a subset or quality of cohesion   
        Conformity is adherence to an organizational culture ( KBVN )   
Link
      Cohesion is to be of the same group   

 
Top  
Conformity defined
( Voluntary ) Adherence to an organizational culture ( KBVN )
Of the same form or character
Similar
In agreement or harmony
Consistent
To become the same in form

 
Top  
Stanley Milgram experiment
Researcher
Student Assistant  ( experimental subject )
Student subject      ( confederate )

Researcher tells two students one is to be the Assist & one the Subject
Assist is to administer shocks to the Subject
No real shocks
Some Assistants shocked the Subject into unconsciousness


 
Internal
Links

Top

 Outline on  Team Innovation
External
Links
  TEAM INNOVATION IS THE INTRODUCTION OR CREATION OF NEW IDEAS, PROCEDURES, TECHNOLOGY, OR PRODUCTS INTO A TEAM 
 
  Innovation is not the same as creativity in that team members don't necessarily invent the innovations that they adopt   
  Innovation is the process of introducing changes regardless of whether they were invent or borrowed   
  TEAMS INNOVATE OUT OF NECESSITY FROM FACTORS THAT ARE BOTH INTERNAL, IE ORGL & WORKLOAD, & EXTERNAL, IE THE ENV   
  B/c orgs today find themselves in a rapidly changing & competitive world that requires them to adapt & change, innovation is a must 
 
  Much of orgl change & innovation occurs at the level of wk teams that implement new innovations 
 
  Hi tech companies face a turbulent & challenging envs that produce products in rapidly advancing fields 
 
  Extreme competition require constant innovation for orgs to maintain their mkt share & survive 
 
  Teams also innovate b/c of orgl constraints that require innovation to overcome obstacles & heavy wkloads that require new ways to get work done 
 
  TEAMS VARY IN THEIR ORIENTATION TO INNOVATION, IN THAT:  SOME ENTHUSIASTICALLY EMBRACE IT; SOME AS THE NORMAL COURSE OF OPERATIONS; SOME COME TO IT AS A LAST RESORT 
 
  Effective teams take time to critically discuss how they do things & how to do them better 
 
  Effective teams share differences of opinion that can produce conflicts about tasks 
 
  A moderate level of conflict w/in teams around innovation is optimal in facilitating innovation in teams 
 
  Teams seeking to optimize effectiveness & innovation often focus on both developing & utilizing the team's KSAOs, ie it's member's knowledge, skills, abilities, & other characteristics 
 
Link
See Also:  Team KSAOs   
  ASSEMBLING AN INNOVATIVE & EFFECTIVE TEAM IS THE RESPONSIBILITY OF BOTH TEAM LEADERS & MEMBERS 
 
  In work teams both leaders & members are accountable to assemble teams & lead them to optimal performance outcomes 
 
  An effective team recognizes the importance of embracing differences in people & knows how to connect the dots amongst those differences to get the best outcomes from the team 
 
  Most innovations are created through networks, grps of people wking in concert   
  Innovation requires a certain type of person:  they are passionate explorers in pursuit of endless possibilities   
  These explorers are courageous enough to take that leap of faith & follow it through all the way to the end   
  The best teams  know that innovation must come from multiple sources, both internally & externally   
  When people & their different pts of view & experiences converge, they create the types of innovations that individuals could not have done or found alone   
  TEAMS CAN FOSTER INNOVATION BY BUILDING TRUST, COLLABORATION, COMMUNICATION, CHANGE, & COURSE CORRECTION  
  The 5 immediate things teams can do to foster an env of innovation &  initiative include:   
  1.  Trust yourself enough to trust others  
  Members of the team must become more transparent than ever before, & as such, each member of the team must trust themselves enough to trust each other   
  2.  Collaborate & discover  
  Collaboration is not just about wking closely together, but also about taking leaps of faith together to discover new ways of thinking & create greater outcomes   
  A team can never know which idea will take shape into the new innovation that creates impact & influence   
  3.  Communicate to learn  
  Strong communication helps teams find their rhythm & find the things they are looking for to build trust & collaboration   
  The manner in which a team communicates sets the tone & propels thinking in a variety of directions that leads to new innovations   
  4.  Be a courageous change agent   
   Innovative & effective team member think critically & see through a lens of continuous improvement   
  Accepting the role of a change agent means taking on an entrepreneurial attitude, embracing risk as the new normal, beginning to see opportunity in everything, & making innovation second nature   
  5.  Course Correct to Perfect  
   To course correct, every team must ask themselves the following three questions:  1) What must we keep doing?, 2) What must we stop doing?, and 3) What must we start doing?   

 
Internal
Links

Top

 Outline on  Team KSAOs 
( Knowledge, Skills, Abilities, Other Characteristics )
External
Links
  TEAMS SHOULD HAVE KSAOs THAT RELATE BOTH TO ORGL GOALS & TO TEAM PERFORMANCE 
 
  An effective team should have special team KSAOs that determine whether a person is a good team member 
 
  Teams KSAOs should be directly tied to team performance 
 
  For some KSAOs, prediction of individual job performance also predicts team performance 
 
  One KSAO that demonstrates individual & team performance is cognitive ability in a team, computed by averaging team member scores 
 
  TEAM ONLY KSAOs INCLUDE TEAMWORK, SOCIAL SKILLS, EMPATHY, & A COLLECTIVIST PERSONALITY 
 
  Several team KSAOs have been identified that related only to team performance, including: 
 
  1.  being a good team member requires knowledge of teamwork, ie how individuals can effectively work together & how good wking relationships w/ others can be developed 
 
  2.  having good social skills of communication & influence 
 
  3.  being empathetic, ie understanding & caring for others on the team   
  4.  having personality characteristics that are suited to teamwork, ie values that are more collectivist as opposed to individualist values 
 
  A TEAM SHOULD DEVELOP A DIVERSE SET OF TASK ORIENTED KSAOs & SHARE A SET OF TEAM KSAOs 
 
  Individual member must still possess the requisite task related KSAOs for the position they occupy, but a greater emphasis should be placed on team related KSAOs & team synergy 
 
  Any KSAO analysis of the team should include both traditional individual levels KSAOs as well as team level KSAOs 
 
  It may be important for someone in the team to possess a certain KSAO for the team to be successful, in fact team members may each have a set of individual KSAOs & not be required to successfully perform each of the team roles 
 
  A team should estb a shared mental model & a sufficient understanding of other team members jobs & KSAOs   
  An understanding & respect for other members KSAOs builds team synergy & espirit de corp   
  Cross training in other team members' roles may be a way to build appreciation of the importance of coordinating behaviors   
  Given the nature of work flow btwn members in a team, attn should focus on the exchanges btwn members, where in a a team, they occur more frequently, & often must be coordinated in multiple directions   
  TEAMS SHOULD LEARN TO TAKE ON LEADERSHIP KSAOs, IE KSAOs THAT ARE USUALLY PERFORMED BY THE LEADER   
  Motivation & incentive & reward programs should clearly focus on team level process & outcomes by providing team level feedback & incentives   
  Self directed or autonomous work grp designs are most appropriate for teams operating in these settings   
 
Team leadership should focus on enabling the self mgt functions w/in the team 
 
  Team task arrangement often means greater diffusion of responsibility for team members, requiring that member share in problem diagnosis, solution generation, & planning of solution implementation, activities that, in traditional grps, are often responsibility of only the leader   

 
Internal
Links

Top

 Outline on  Group Diversity
External
Links
  DIVERSITY IN THE WKPLACE IS INCREASING & CAN BE USED TO INCREASE EFFECTIVENESS & INNOVATION 
 
  Demographic shifts have resulted in increasing numbers of minorities & women in the wkplace 
 
  Coupled w/ the greater reliance on teamwork, grp diversity has become an important issue for orgs 
 
  Diversity can be divided into cognitive & demographic categories 
 
  Cognitive diversity concerns knowledge, skills, & values 
 
  Demographic diversity consists of more visible attributes, such as age, gender, race, ethnicity, & more 
 
  DIVERSITY CAN HAVE BOTH POSITIVE & NEGATIVE EFFECTS 
 
  Diversity can have different effects depending on the task 
 
  Cognitive diversity is likely to be helpful for team innovation, but demographic diversity is not 
 
  Demographic diversity is helpful when there is a need to get the perspectives of a diverse population of potential clients or customers 
 
  ORG CONTEXT IMPACTS THE EFFECTS OF DIVERSITY 
 
  Diverse grps were the best performers when the job required coordinating w/ teammates, & were the worst performers when the job could be done independently 
 
  Teams w/ grp goals were more satisfied if they were diverse, & members of teams w/ individual goals were more satisfied if they were not diverse   
  DIversity can have negative effects when people have no stake in getting along w/ one another either b/c their jobs are independent or their goals are not linked   
  When there is a necessity to work well w/ others, not only does the negative aspect of diversity disappear, but there can be significant advantages in both performance & satisfaction   

 
Internal
Links

Top

 Outline on  Autonomous Work Teams (AWT)
External
Links
  AUTONOMOUS WK TMS HAVE 2 OR MORE INDIVIDUALS WHO INTERACT & SHARE COMMON TASK GOALS ON INTERDEPENDENT TASKS & INDIVIDUAL TASK RELATED GOALS, & WHERE THEY HAVE THE AUTONOMY TO DECIDE HOW TO DO THE TASK(S) 
 
  An autonomous work team is a group encouraged to manage its own work & wking practices   
  The concept of an autonomous work team was developed by Eric Trist at the Tavistock Institute in London, England after the end of World War II   
  AWTs decide for themself how the work should be carried out, & distributed among members   
 
Most orgs have a network of interrelated wk grps 
 
  For orgs w/ AWTs to function effectively, individuals must coordinate their efforts w/in their own grps, & grps must coordinate their efforts w/ one another 
 
  Autonomous wk teams (AWT) are one alternative to the traditional org that can function to coordinate w/in & across grps 
 
  AWTs REQUIRE LESS RESOURCES FOR SUPERVISION THAN THE TRADITIONAL ORG 
 
  In the traditional factory, assembly is broken down into many small operations & for a large factory there can be hundreds or thousands of ops, each done by a separate wkr 
 
  In the traditional org, b/c assembling a product required the coordination of a large number of people, many resources must be devoted to supervision 
 
  The autonomous wk team is an alternative sys whereby an entire product is assembled by a small team of wkrs 
 
  A factory which is organized around AWTs is comprised of many wk teams, each assembling an entire product 
 
  B/c assembly of a product involves only the coordination of team members, relatively few resources are necessary for supervision 
 
  Teams are relied on to manage themselves, requiring far fewer supervisors 
 
  AWTs SHARE MANY COMMON CHARACTERISTICS SUCH AS JOB ROTATION, PURCHASING, PERFORMING INSPECTIONS, FEW SUPERVISORS, CONDUCTING HIRING & FIRING, & MGT TASKS 
 
  Many autonomous wk tms (AWTs) have the characteristic of: 
1.  wkrs frequently rotating jobs 
2.  after about 18 mos, most wkrs knowing the entire production process 
3.  grps designing & purchasing their own tools 
4.  grp members going on service calls to do warranty repairs 
5.  quality control inspection being done by grp members 
6.  few supervisors 
7.  grp members participating in hiring & firing 
8.  supervisors serving as coaches, providing counseling & training 
9.  weekly grp meetings & monthly meetings 
10.  wkrs advisory grps who reported to mgt 
Hackman & Oldham, 1980
 
  In most AWTs each member of the team learns each operation so that after about 18 mos on the job every wkr can handle every operation 
 
  The team is responsible for the quality of the finished product which it tests before sending it out   
  There are few supervisors & their major function is to offer advice & training to team members   
  The approach is participative w/ frequent staff meetings & an advisory committee made up of members from different teams  
  WHEN COMPARED TO TRAD ORGS, AWTs HAVE HIGH JOB SATISFACTION, COMPARABLE JOB PERFORMANCE, & HIGHER OVERALL EFFICIENCY B/C LESS RESOURCES ARE SPENT ON SUPERVISION   
  Autonomous wk tms (AWTs) can benefit wkrs & orgs; job satisfaction is higher than w/ traditional approaches   
  Job performance has been found to be the same; however, the decreased need for supervisory personnel can result in overall greater efficiency   
  AWT create a better orgl envl where innovation is more likely   
  AWT are not suitable for all situations since they are best suited to task that require a high level of interdependent effort among members to complete tasks   

 
Internal
Links

Top

 Outline on  Team Building
External
Links
  -  Supplement:  ALL Team Building Supplements 
Link
  -  Supplement:  The Handbook for Economic Lecturers.  Groupworks & Assessment 
Link
 
-  Supplement:  Tim Haws.  Team Building 
Link
  -  Project:   Build Your Own Team Building Activity 
Link
  TEAM BUILDING OCCURS WHEN A TEAM STUDIES ITS OWN PROCESS OF WKING TOGETHER & ACTS TO BUILD A CLIMATE THAT ENCOURAGES & VALUES THE CONTRIBUTIONS OF TEAM MEMBERS IN ACCOMPLISHING TEAM TASKS & THE TASK(S) OF THE ORG 
 
  Team building refers to any of a number of activities designed to enhance the many different aspects of the function of wk grps or tms 
 
  Team blding refers to a wide range of activities, presented to businesses, schools, sports teams, religious or nonprofit orgs designed for improving team performance   
  Team blding generally sits w/in the theory & practice of orgl development, but can also be applied to sports teams, school groups, & other contexts  
  Some team blding efforts are task oriented in that they attempt to help team members improve how the accomplished their team tasks 
 
  Work envs tend to focus on individuals & personal goals, w/ reward & recognition singling out the achievements of individual wkrs   
  Some tm blding efforts are interpersonally oriented; they are concerned w/ how well tm members communicate & interact 
 
  Tm members who communicate & interact w/ one another generally perform better 
 
  Tm blding is a planned activity that consists of one or more exercises or experiences that are designed to accomplish a particular objective 
 
  Tm blding is typically conducted or facilitated by a consultant or trainer who is an expert in the particular form of tm blding 
 
  It is difficult if not impossible for a tm to run itself through a tm blding exercise 
 
  Tm blding involves an existing wk tm 
 
  Individual are trained in tm blding to enhance their individual tm skills w/in their wk teams 
 
  TEAM BLDING INVOLVES TRAINING TM MEMBERS TO DISCUSS PROBLEMS & COME UP W/ SOLUTIONS 
 
  Team building is pursued via a variety of practices, & can range from simple bonding exercises to complex simulations & multi day team blding retreats designed to develop a team, grp assessment, grp dynamic games, & more   
  Team blding is not to be confused with 'team recreation' that consists of activities for teams that are strictly recreational   
  Team blding can also be seen in day to day operations of an organization & team dynamic can be improved through successful ltm blding & operation   
  Team blding can also refer to the process of selecting or creating a new team   
  The role of the tm trainer is to facilitate the discussion by getting tm members talking to each other 
 
  The trainers job is to get people to raise issues, identify problems, & discuss possible solutions   
  The trainer might have to mediate conflicts if the discussion leads to arguments among team members   
  FOR LAFASTO, 5 DYNAMICS ARE FUNDAMENTAL TO TEAM BLDING SUCCESS, INCLUDING COLLECTIVE ORIENTED MEMBERS, 'FEEDBACK BASED' RELATIONSHIPS, A PROBLEM SOLVING ORIENTATION, LEADERSHIP SKILLS, & ORGL ENV IN SUPPORT OF THE TEAM  
  Effective team members have a collective orientation, are experienced in teams & the task(s) at hand, have problem solving abilities, are open to problem solving & collective dec mking, & are action oriented   
  Effective teams estb relationships such that members are able to both give & receive feedback   
  Effective teams focus on estbing a relaxed, comfortable & accepting team env, open & honest communication, clear goals, all oriented to the task of problem solving   
  Effective teams have a competent leader & the team itself has leadership competencies which focus on estbing goals, ensuring a collaborative climate, blding the confidence of team members, setting priorities, demonstrating sufficient 'know how,' & managing performance through feedback   
  Effective teams have an orgl env where the climate & culture of the org must be conducive to team behavior, where competitiveness is discouraged & uniformity is encouraged, where conflict is focused on problem solving, & destructive conflict is discouraged   
  THERE ARE MANY ADVANTAGES TO TEAM BUILDING  
  Studies show mostly positive effects of tm blding exercises   
  Nearly all studies show either positive effects, or short term effects, or no effects   
  Team blding is said to have benefits of self development, positive communication, leadership skills & the ability to work closely together as a team to solve problems   
  Team blding increases the team's flexibility & abilities   
  Team blding creates teams that are more productive than work grps w/ an individualistic mindset   
  Team blding aids the team in fostering & facing orgl change   
  Team blding encourages both individual & team development & improvement   
  Team blding builds a focus on grp goals to accomplish more beneficial tasks   
  Team blding builds collaboration, communication & increased creative or flexible thinking   
  TEAMS MAY BUILD TOWARD TAKING ON TEAM LEADERSHIP TASKS, IE INTERNALIZE LEADERSHIP & HAVE ONLY SPOKESPERSONS & LIAISONS; TEAM LEADERSHIP INCLUDES A GOAL ORIENTATION, A SAFE ENV, BLDING TRUST, ESTBING COMPETENCE, SETTING PRIORITIES, GIVING FEEDBACK, & MORE   
  Teams as leaders foster a goal orientation to keep the team on track   
  Teams as leaders promote a safe environment where members can openly discuss issues   
  Teams as leaders build confidence amongst members by building & maintaining trust and offering the members responsibilities   
  Teams as leaders are technically competent in matters relating to team tasks & goals   
  Teams as leaders set a manageable list of priorities for the team to keep members focused   
  Teams as leaders offer clear performance expectations by recognizing and rewarding excellent performance, and provide feedback to others   
  In a study of 75 teams, Larson & LaFasto identified effective strategies a leader should employ to enhance team building, including: 
1.  establishing clear & inspiring team goals 
2.  maintaining a results oriented team structure 
3.  assembling competent team members 
4.  striving for unified commitment 
5.  providing a collaborative climate 
6.  encouraging standards of excellence 
7.  furnishing external support & recognition 
8.  applying principled leadership 
 
 
TEAM BLDING ACTIVITIES CAN RANGE FROM THE SIMPLE 5 MINUTE SAFETY SESSION TO THE WEEK LONG 'ADVENTURE' EXPERIENCE 
 
  There are many types of  tm blding activities & they can be categorized along a sliding scale btwn two extremes, 'fun' or 'developmental' (VanZile, 2002). . . .   
  At the 'fun' end of the tm blding scale there are the icebreakers, ropes courses, camping trips, scavenger hunts, & more that are generally used to bond members of new teams or rejuvenate an already estb team   
  At the 'developmental' end of the tm blding scale there are workshops & intensive tm blding exercises that have very specific goals & are typically suited to a group of professionals already focused on addressing certain issues   
  In the middle of the tm blding scale are things like Outward Bound trips, that are adventurous, but still tackle serious objectives   
  At the ends of the gradients in btwn a 'customized & tailored' approach to tm blding there are hundreds of tm blding companies out there able to facilitate any type of  tm activity be it basket weaving or something akin to the next 'Survivor' game show   
  TYPES OF TEAM BLDING ACTIVITIES INCLUDE GAMES, SOCIAL ACTIVITIES, COMMUNICATIONS, INTERPERSONAL SKILLS, STRESS BUSTERS, PUZZLERS, DEC MKING, PLANNING & ADAPTING, TRUST BLDING, & MORE   
  A specific type of team blding might include:   
  - team blding 'games' such as blding a pyramid or catching the falling person   
  - team blding social actives such as a social hour, a brown bag lunch, a breakfast meeting, an orgl milestone celebration, etc, w/ a focus simply of socializing  
  - team blding communications exercise   
  - team blding to build interpersonal skills   
  - team blding 'games' to reduce stress & build familiarity among team members   
  - team blding problem solving 'puzzlers' that can be based on actual orgl tasks or can be based on 'fun' or mystery puzzles   
  - team blding decision making scenarios that can be as simple as where to go for lunch, to a personal decision such as choosing a college, to an imagined orgl oriented decision, to a case study of a past orgl decision, & more   
  - team blding planning / adaptability exercise where the team faces an internal, ie from the org, or external change, ie from the env, & the team must decide how to react   
  - team trust blding can be accomplished through social activities, in everyday type interactions, through enhancing frequency & type of communication, through exercises designed only to build trust such as the catching the falling person, the 'tell me something I don't know about you' game, the 'why am I here' self revelation exercise, the division of labor, chained task scenario, & more   
  In order to know what to expect with team building it is prudent to explore a few team building models   
  TEAMS, LIKE PEOPLE & ORGS, GO THROUGH DEVELOPMENTAL STAGES   
  There are predictable stages every team goes through on its way to becoming a highly productive, efficient team   
  Leaders & team members who are aware of these stages can improve the quality of their team's interactions during each stage   
  Arguably the most famous & easiest model of team development to remember is that of Bruce Tuckman (1965), which designates 4 stages of team development:  forming, storming, norming, & performing   
 
Chart:  The Form, Storm, Norm, Perform, 'Search Pattern'

The Form, Storm, Norm, Perform 'Search Pattern' Chart answers the question: 'where are we in the team blding pattern w/in the current discussion / activity? 

 
  1.  Forming:. During the forming stage, when teams 1st get together, members are generally cautious & uncertain about many things   
  During the forming stage, people explore, dabble, try something.  
  During the forming stage, everyone tries their best to look ahead & think about all the things that need to be done   
  During the forming stage, the tm w/ internalized leadership functions must set the focus, or the leader must set the focus   
  2.  Storming:. During the storming stage, the developmental process begins to mature under the pressures of wk & conflicting perspectives   
  During the storming stage, people jockey for influence   
  During the storming stage, patient & impatient people clash   
  During the storming stage, trust is tested, and confusions around goals and roles begin to surface   
 
During the storming stage, if there are heavy deadlines, this stage can be quite tense 
 
  3. Norming:  During the norming state, as people get to know each other, they reconcile & agree on things like dec mking processes, resources, timing, quality standards & more; ie they estb tm norms   
  A team 'norm' is is an informal, sometimes never spoken rule, that everyone understands & follows   
  Norms are the formal & informal rules that make up the operating system of productive work   
  4. Performing:  During the performing stage, the tm uses all the experience & understanding it has develop to get results for the tm & the org   
 
AT EACH  STAGE OF GRP DEVELOPMENT, THE CHARACTERISTICS OF THE GRP, THE MEMBERS, THE LEADERSHIP FUNCTIONS, OUTPUT, & TM FACILITATION, EACH CHANGE   
 
During team development, the characteristics of the group evolve from uncertain, to conflict, to committed, to fully functional   
 
During team development, the tm members evolve from being talkative, to disagreeing, to a sense of belonging, to functioning well   
 
During team development, the leadership style evolves from clear direction, to open conflict, letting the tm take over leaderships tasks, to the consultation role   
  During team development, output evolves from getting little done, to low output, to moderate output, to high output   
  During team development, facilitation evolves from organizing, listening, to giving feedback, to consensus   
 
Table:  The Stages of Group Development
The Stages of Group Development Table indicates how the characteristics of the grp, the members, the leadership task, output, & tm facilitation progress in each stage of tm development 
 

 
Internal
Links

Top

 Outline on  Future Issues in Work Teams
External
Links
  AS TECH & WKPLACE SYSTEMS BECOME MORE COMPLEX, WK TMS WILL HAVE TO PROGRESS TO ADDRESS THESE ISSUES 
 
  One facet of complex tech in the wkplace is the necessity for coordinated tm efforts among wkrs 
 
  Very often several people are required to operate complicated equipment & tech 
 
  When teamwork breaks down, the consequences can be serious 
 
  The challenge in the future is to find ways to improve the functioning of tms in the face of the increasing complexity of technology & wkplace systems 
 
  TEAMS WILL NEED TO DEVELOP MORE ABILITY, INITIATIVE, SKILLS, MOTIVATION, & HIRING PROCEDURES 
 
  The autonomous wk tm is becoming an increasingly popular way of organizing mfr orgs 
 
  Part of the motivation for autonomous wk tms is their efficiency since they allow the elimination of supervisory personnel 
 
  As factory jobs become more complex, they will require a higher level of ability & initiative 
 
  People w/ both more task & team skills & motivation will have to be either hired or developed on the job 
 
  Tms will have to become more involved in the hiring process & need to develop selection procedures to find the best people, training to enhance their skills, & systems to increase motivation 
 
  TEAM BLDING TECHNIQUES WILL NEED TO BE DEVELOPED FOR ALL THE TYPES OF TEAMS & TO ENHANCE COGNITIVE & DEMOGRAPHIC DIVERSITY 
 
  Tm blding techniques will need  to be developed for the many, many different kinds of tms out there from sales, to mfr, to special ops in the military, to operation of complex power plants 
 
  Tms need to develop interventions that maximized the benefits & minimize the drawbacks of increased diversity   
  W/ cognitive diversity, tms needs to develop strategies to utilize talent w/in an org; ie effective ways to decide the skill mix that will make the tm effective for a particular task   
  For demographic diversity, tms need to develop strategies to train supervisors, or tm members participating in supervision, to effectively manage diverse tms   

The End
 
 
Top